My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Witch Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Miner
Giant Snowball
Goblin Hut Witch Miner
Zap
Goblin Hut Dark Prince Witch Prince
Barbarian Barrel
Goblin Hut Dark Prince Witch Ice Wizard
The Log
Goblin Hut Dark Prince Witch Prince
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Dark Prince Witch Prince Miner Ice Wizard
Fireball
Goblin Hut Witch Ice Wizard
Poison
Goblin Hut Witch Ice Wizard
Lightning
Goblin Hut Dark Prince Witch Prince Ice Wizard
Rocket
Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Ice Wizard Dark Prince Goblin Hut Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Ice Wizard

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Miner Goblin Hut Dark Prince Witch The Log Ice Wizard
Goblin Hut
Zap Dark Prince Prince The Log Miner Ice Wizard
Dark Prince
Prince Zap Goblin Hut Witch Miner Ice Wizard
Witch
Zap Dark Prince Prince Miner
Prince
Zap Dark Prince Goblin Hut Witch The Log Miner Ice Wizard
The Log
Zap Goblin Hut Prince Miner
Miner
Zap Goblin Hut Dark Prince Witch Prince The Log
Ice Wizard
Zap Goblin Hut Dark Prince Prince

Defense Synergies 1 19

Zap
Goblin Hut Dark Prince Witch Prince The Log Miner Ice Wizard
Goblin Hut
Zap Dark Prince Ice Wizard
Dark Prince
Zap Goblin Hut Witch Prince The Log Ice Wizard
Witch
Zap Dark Prince Prince The Log Ice Wizard
Prince
The Log Zap Dark Prince Witch Ice Wizard
The Log
Prince Zap Dark Prince Witch Miner Ice Wizard
Miner
Zap The Log
Ice Wizard
Zap Goblin Hut Dark Prince Witch Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut The Log
Zap Goblin Hut Dark Prince Witch Prince The Log Ice Wizard
Goblin Hut Witch Prince Dark Prince Ice Wizard
Goblin Hut Witch Prince Dark Prince Ice Wizard
Dark Prince Prince The Log
The Log Zap Dark Prince Ice Wizard
Zap Goblin Hut Witch Ice Wizard
Zap The Log
Witch Goblin Hut Prince Ice Wizard
Dark Prince Prince Miner Ice Wizard
Witch Ice Wizard Zap Goblin Hut Dark Prince The Log
Zap Goblin Hut Witch Ice Wizard
Goblin Hut Prince Zap Dark Prince Witch The Log Ice Wizard
Zap Goblin Hut Dark Prince Witch Prince The Log
Goblin Hut Prince
Zap Goblin Hut Prince The Log
Goblin Hut Dark Prince Witch Prince
Zap Goblin Hut Dark Prince Witch Prince The Log Ice Wizard
Zap Witch The Log Goblin Hut Dark Prince Ice Wizard
Goblin Hut Prince
Dark Prince Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Dark Prince Witch Prince
Zap Prince The Log Miner
Zap Goblin Hut Dark Prince Witch Prince The Log
Dark Prince Prince Zap The Log
Goblin Hut Dark Prince Witch Prince
Zap Goblin Hut Witch Ice Wizard
Dark Prince Prince Goblin Hut Witch Ice Wizard
Dark Prince Prince
Zap Goblin Hut Dark Prince Witch Prince The Log
Witch Goblin Hut
Goblin Hut Dark Prince Witch Prince
Zap Dark Prince Prince The Log
Dark Prince Prince Witch
Witch
Goblin Hut Witch Zap Dark Prince Prince The Log
Zap Goblin Hut Dark Prince Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Ice Wizard
Goblin Hut The Log Miner
Dark Prince Prince The Log
Zap Dark Prince The Log
Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Miner Zap
Prince
Miner Zap Dark Prince Prince The Log
Zap
Goblin Hut The Log Miner
Zap Goblin Hut Prince The Log
Zap Goblin Hut Witch The Log
Goblin Hut The Log
Zap Dark Prince Prince The Log
Zap Witch The Log Miner
Prince The Log
Prince The Log
Zap The Log
Zap The Log Dark Prince Witch Ice Wizard
Witch
The Log Miner Zap Witch Ice Wizard
Zap Witch Prince The Log Miner
Miner Zap The Log
Zap Witch Ice Wizard
Zap Goblin Hut Witch
Zap The Log Miner
Zap
Prince
The Log
Zap Goblin Hut Dark Prince Witch Prince
Zap Witch Ice Wizard
The Log
Miner Dark Prince Prince
The Log Zap
Zap
Dark Prince Prince
Zap Witch The Log
Zap Witch
Zap Dark Prince Witch Prince The Log Miner

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