My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Goblins Barbarians
Zap
Goblins Sparky
Barbarian Barrel
Goblins Barbarians Executioner Electro Wizard Sparky
The Log
Goblins Barbarians Sparky
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Executioner Electro Wizard Sparky
Fireball
Barbarians Executioner Electro Wizard Sparky
Poison
Barbarians Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Electro Wizard Barbarians Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Arrows Electro Wizard

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Arrows Giant Electro Wizard Sparky Goblins Executioner
Arrows
Zap Giant Sparky
Barbarians
Giant
Zap Arrows Sparky Goblins Executioner Electro Wizard
Executioner
Zap Giant
Electro Wizard
Zap Giant Sparky
Sparky
Zap Arrows Giant Electro Wizard

Defense Synergies 1 8

Goblins
Zap Electro Wizard
Zap
Electro Wizard Goblins Arrows Barbarians Executioner Sparky
Arrows
Zap Barbarians Sparky
Barbarians
Zap Arrows
Giant
Executioner
Zap
Electro Wizard
Zap Goblins
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard Sparky
Barbarians Sparky Goblins Zap Executioner Electro Wizard
Barbarians Sparky Goblins Executioner Electro Wizard
Barbarians Sparky Goblins Electro Wizard
Arrows Barbarians Sparky
Arrows Goblins Zap Executioner Electro Wizard
Electro Wizard Zap Arrows Executioner
Zap Arrows Barbarians Electro Wizard Sparky
Barbarians Sparky Goblins
Goblins Barbarians Electro Wizard Sparky
Goblins Barbarians Executioner Electro Wizard Zap Arrows
Arrows Executioner Zap Electro Wizard
Barbarians Sparky Zap Electro Wizard
Executioner Sparky Goblins Zap Arrows Barbarians Electro Wizard
Barbarians Sparky Electro Wizard
Barbarians Zap Electro Wizard Sparky
Barbarians Sparky Goblins Arrows Executioner Electro Wizard
Arrows Goblins Zap Barbarians Executioner Electro Wizard
Zap Arrows Executioner Barbarians Electro Wizard
Barbarians Sparky Electro Wizard
Goblins Arrows Barbarians Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Executioner
Barbarians Goblins Zap Electro Wizard Sparky
Zap Barbarians Electro Wizard Sparky
Barbarians Executioner Sparky
Arrows Executioner Zap Electro Wizard
Sparky Goblins Barbarians Electro Wizard
Barbarians Sparky
Zap Electro Wizard Goblins Barbarians Sparky
Barbarians Sparky
Barbarians Sparky
Zap Arrows Barbarians Electro Wizard
Barbarians Executioner Sparky
Barbarians Executioner Sparky
Barbarians Electro Wizard Sparky Goblins Zap Executioner
Arrows Executioner Zap Barbarians Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Executioner Electro Wizard
Arrows Sparky
Arrows Barbarians Sparky
Executioner Zap Arrows Sparky
Arrows Executioner Zap
Arrows Executioner Sparky
Arrows Zap Executioner
Arrows Zap
Goblins Electro Wizard Sparky
Zap Arrows Electro Wizard Sparky
Zap Arrows Executioner
Executioner Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Executioner Sparky
Arrows Executioner Sparky
Arrows Sparky
Sparky
Zap Arrows Executioner Electro Wizard Sparky
Zap Arrows
Sparky
Arrows
Sparky
Zap Arrows Barbarians
Zap Arrows Executioner Sparky
Arrows Zap Executioner Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Zap Arrows Executioner Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Zap Electro Wizard Barbarians
Zap Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard Sparky
Arrows Zap Executioner
Zap Arrows Sparky
Executioner Sparky
Zap Electro Wizard Sparky
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Sparky

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