My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Royal Delivery Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Goblin Drill Bowler Executioner Cannon Cart Electro Giant Ice Wizard Royal Ghost Bandit Fisherman Phoenix Magic Archer Lumberjack Night Witch Mother Witch Graveyard Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Executioner Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Three Musketeers Giant Skeleton
Giant Snowball
Minions Goblin Gang Three Musketeers Lumberjack
Zap
Minions Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Wizard Three Musketeers Executioner Giant Skeleton Lumberjack
The Log
Goblin Gang Three Musketeers Giant Skeleton Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Three Musketeers Executioner Giant Skeleton Lumberjack
Fireball
Minions Goblin Gang Wizard Three Musketeers Executioner Lumberjack
Poison
Minions Goblin Gang Wizard Three Musketeers Executioner
Lightning
Wizard Three Musketeers Executioner Lumberjack
Rocket
Wizard Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Goblin Gang Lumberjack Wizard Executioner Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Minions Goblin Gang Lumberjack

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Barbarian Barrel Giant Skeleton Lumberjack
Goblin Gang
Three Musketeers Giant Skeleton
Wizard
Giant Skeleton Lumberjack
Three Musketeers
Goblin Gang Barbarian Barrel
Barbarian Barrel
Minions Three Musketeers Executioner Giant Skeleton Lumberjack
Executioner
Barbarian Barrel
Giant Skeleton
Minions Goblin Gang Wizard Barbarian Barrel Lumberjack
Lumberjack
Minions Wizard Barbarian Barrel Giant Skeleton

Defense Synergies 0 15

Minions
Barbarian Barrel Giant Skeleton Lumberjack
Goblin Gang
Barbarian Barrel Giant Skeleton Lumberjack
Wizard
Barbarian Barrel Giant Skeleton Lumberjack
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Minions Goblin Gang Wizard Three Musketeers Giant Skeleton Lumberjack
Executioner
Giant Skeleton Lumberjack
Giant Skeleton
Minions Goblin Gang Wizard Barbarian Barrel Executioner Lumberjack
Lumberjack
Minions Goblin Gang Wizard Barbarian Barrel Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Barbarian Barrel Executioner
Lumberjack Minions Goblin Gang Three Musketeers Executioner
Goblin Gang Three Musketeers Lumberjack Minions Executioner Giant Skeleton
Three Musketeers Lumberjack Minions Goblin Gang
Barbarian Barrel Giant Skeleton Lumberjack
Goblin Gang Barbarian Barrel Minions Executioner Lumberjack
Minions Three Musketeers Goblin Gang Wizard Executioner
Barbarian Barrel Giant Skeleton
Three Musketeers Minions Goblin Gang Lumberjack
Goblin Gang Barbarian Barrel Giant Skeleton Lumberjack
Minions Goblin Gang Executioner Wizard Barbarian Barrel Giant Skeleton Lumberjack
Minions Three Musketeers Executioner Goblin Gang Wizard
Lumberjack Minions Goblin Gang Wizard Three Musketeers Giant Skeleton
Wizard Three Musketeers Executioner Minions Goblin Gang Barbarian Barrel Lumberjack
Goblin Gang Three Musketeers Lumberjack
Goblin Gang Three Musketeers Lumberjack
Wizard Three Musketeers Minions Goblin Gang Executioner Lumberjack
Minions Goblin Gang Wizard Three Musketeers Barbarian Barrel Executioner Lumberjack
Wizard Barbarian Barrel Executioner Minions Giant Skeleton Lumberjack
Three Musketeers Lumberjack
Goblin Gang Wizard Minions Barbarian Barrel Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Barbarian Barrel Giant Skeleton
Goblin Gang Wizard Barbarian Barrel Executioner Lumberjack
Goblin Gang Giant Skeleton Lumberjack Minions
Goblin Gang Giant Skeleton Lumberjack Barbarian Barrel
Giant Skeleton Goblin Gang Three Musketeers Executioner Lumberjack
Wizard Executioner Minions Goblin Gang Three Musketeers
Goblin Gang Minions Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Minions Barbarian Barrel
Goblin Gang Three Musketeers
Minions Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Goblin Gang Wizard Three Musketeers Executioner Lumberjack
Wizard Three Musketeers Executioner
Goblin Gang Minions Three Musketeers Barbarian Barrel Executioner Giant Skeleton Lumberjack
Minions Executioner Wizard Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Giant Skeleton
Barbarian Barrel Executioner
Barbarian Barrel Giant Skeleton
Barbarian Barrel Giant Skeleton
Wizard Executioner Barbarian Barrel
Wizard Executioner Minions
Wizard Executioner
Wizard Barbarian Barrel Executioner
Wizard
Minions Goblin Gang Three Musketeers Lumberjack
Wizard Barbarian Barrel
Wizard Executioner
Three Musketeers Barbarian Barrel Executioner
Minions Barbarian Barrel
Barbarian Barrel
Wizard Three Musketeers Barbarian Barrel Executioner
Wizard Three Musketeers Barbarian Barrel Executioner
Three Musketeers Barbarian Barrel
Minions
Wizard Three Musketeers Barbarian Barrel Executioner
Wizard Barbarian Barrel
Minions Giant Skeleton
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Executioner
Wizard Barbarian Barrel Executioner
Wizard
Barbarian Barrel
Wizard Executioner
Minions Wizard
Wizard
Giant Skeleton
Wizard
Minions Goblin Gang Barbarian Barrel
Wizard Three Musketeers Executioner
Barbarian Barrel
Goblin Gang Wizard Three Musketeers Executioner Lumberjack
Wizard Executioner
Giant Skeleton
Three Musketeers Executioner
Minions Goblin Gang Giant Skeleton
Executioner
Barbarian Barrel Executioner Giant Skeleton

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