My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Prince Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Wizard Prince Inferno Dragon
Fireball
Elite Barbarians Wizard Inferno Dragon
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard Prince Inferno Dragon
Rocket
Elite Barbarians Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Prince Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Inferno Dragon Wizard Prince Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Arrows Inferno Dragon Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Prince Golem Inferno Dragon
Arrows
Elite Barbarians Golem Prince
Elite Barbarians
Arrows Bats Wizard
Wizard
Elite Barbarians Prince Golem
Rocket
Golem
Prince
Bats Arrows Wizard Golem
Golem
Arrows Bats Wizard Rocket Prince
Inferno Dragon
Bats

Defense Synergies 0 5

Bats
Prince Inferno Dragon
Arrows
Prince
Elite Barbarians
Wizard
Wizard
Elite Barbarians Prince
Rocket
Prince
Bats Arrows Wizard
Golem
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Inferno Dragon Bats Prince
Rocket Prince Bats Elite Barbarians Inferno Dragon
Elite Barbarians Prince Inferno Dragon Bats
Arrows Elite Barbarians Rocket Prince
Arrows Bats
Bats Rocket Inferno Dragon Arrows Wizard
Rocket Arrows
Inferno Dragon Elite Barbarians Prince
Elite Barbarians Prince
Bats Arrows Wizard
Arrows Inferno Dragon Bats Wizard
Prince Bats Elite Barbarians Wizard Rocket
Wizard Rocket Bats Arrows Prince
Elite Barbarians Inferno Dragon Prince
Rocket Elite Barbarians Prince Inferno Dragon
Wizard Bats Arrows Elite Barbarians Prince
Arrows Bats Elite Barbarians Wizard Prince
Arrows Wizard Bats Inferno Dragon
Elite Barbarians Prince Inferno Dragon
Wizard Bats Arrows Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince
Arrows Elite Barbarians Wizard Rocket Prince Inferno Dragon
Bats Elite Barbarians Rocket Prince
Rocket Prince Bats Elite Barbarians
Elite Barbarians Prince Inferno Dragon
Arrows Wizard Rocket Bats
Rocket Prince Bats Elite Barbarians
Elite Barbarians Prince Inferno Dragon
Rocket Bats Elite Barbarians Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians Prince
Rocket Arrows Elite Barbarians Prince
Elite Barbarians Rocket Prince Wizard
Wizard
Elite Barbarians Bats Rocket Prince Inferno Dragon
Bats Arrows Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket Prince
Wizard Rocket Arrows
Arrows Wizard Bats Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Bats Elite Barbarians Prince
Rocket Arrows Wizard Prince
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians Prince
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows Wizard Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard Prince
Rocket Arrows
Elite Barbarians Bats Arrows Wizard
Rocket Bats Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Bats Rocket Prince
Rocket Arrows Wizard
Arrows
Wizard Rocket Prince
Arrows Wizard
Rocket Arrows
Elite Barbarians Prince
Bats Elite Barbarians Rocket
Bats Rocket
Rocket Prince

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