My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Flying Machine Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Wall Breakers
Giant Snowball
Goblins Archers Goblin Gang Flying Machine Wall Breakers
Zap
Goblins Archers Goblin Gang Flying Machine Wall Breakers
Barbarian Barrel
Goblins Archers Goblin Gang Wall Breakers Ice Wizard
The Log
Goblins Archers Goblin Gang Wall Breakers
Earthquake
Archers Goblin Gang
Arrows
Goblins Archers Goblin Gang Flying Machine Wall Breakers
Royal Delivery
Goblins Archers Goblin Gang Flying Machine Wall Breakers Ice Wizard
Fireball
Archers Goblin Gang Flying Machine Wall Breakers Ice Wizard
Poison
Archers Goblin Gang Flying Machine Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Archers Goblin Gang Ice Wizard Flying Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Archers

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Wall Breakers Mega Knight
Goblin Gang
Flying Machine
Mega Knight
Wall Breakers
Archers The Log Mega Knight
The Log
Wall Breakers Mega Knight
Ice Wizard
Mega Knight
Archers Flying Machine Wall Breakers The Log

Defense Synergies 0 17

Goblins
Archers Flying Machine The Log Ice Wizard
Archers
Goblins Goblin Gang The Log Ice Wizard Mega Knight
Goblin Gang
Archers Flying Machine The Log Ice Wizard
Flying Machine
Goblins Goblin Gang The Log Ice Wizard Mega Knight
Wall Breakers
The Log
Goblins Archers Goblin Gang Flying Machine Ice Wizard Mega Knight
Ice Wizard
Goblins Archers Goblin Gang Flying Machine The Log Mega Knight
Mega Knight
Archers Flying Machine The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine The Log
Goblins Goblin Gang Flying Machine The Log Ice Wizard Mega Knight
Goblin Gang Mega Knight Goblins Archers Ice Wizard
Goblins Goblin Gang Ice Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Goblins Archers Flying Machine Ice Wizard Mega Knight
Archers Goblin Gang Flying Machine Ice Wizard
Flying Machine The Log Mega Knight
Goblins Goblin Gang Ice Wizard
Goblin Gang Goblins Archers Ice Wizard Mega Knight
Goblins Archers Goblin Gang Ice Wizard Flying Machine The Log Mega Knight
Archers Goblin Gang Flying Machine Ice Wizard
Mega Knight Goblin Gang Flying Machine The Log Ice Wizard
Mega Knight Goblins Goblin Gang The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Goblins Goblin Gang
Mega Knight Goblins Archers Goblin Gang Flying Machine The Log Ice Wizard
The Log Archers Flying Machine Ice Wizard Mega Knight
Goblin Gang Mega Knight Goblins Archers Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Archers
Archers Goblin Gang Flying Machine The Log Mega Knight
Goblin Gang Mega Knight Goblins The Log
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight
Archers Goblin Gang Flying Machine Ice Wizard
Goblin Gang Goblins Archers Flying Machine Ice Wizard
Mega Knight
Mega Knight Goblins Flying Machine The Log
Goblin Gang
Mega Knight Flying Machine
Mega Knight The Log
Mega Knight Goblin Gang
Archers Flying Machine Mega Knight
Goblin Gang Goblins Archers Flying Machine The Log
Mega Knight Archers Flying Machine The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log Ice Wizard
Flying Machine The Log
Flying Machine The Log
The Log Mega Knight
Flying Machine Ice Wizard
Archers Flying Machine The Log
The Log Flying Machine Ice Wizard
The Log Flying Machine
Goblins Goblin Gang
Flying Machine The Log
Archers Flying Machine
Flying Machine The Log
Flying Machine
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log Mega Knight
Archers Flying Machine The Log Mega Knight
Flying Machine The Log Mega Knight
The Log Mega Knight
The Log
Flying Machine The Log
The Log Ice Wizard Mega Knight
The Log Flying Machine Ice Wizard
Flying Machine The Log Mega Knight
The Log
Archers Flying Machine Ice Wizard
Flying Machine
The Log Mega Knight
Mega Knight
The Log
Archers Goblin Gang Flying Machine
Archers Flying Machine Ice Wizard
The Log
Goblin Gang Flying Machine Mega Knight
The Log Flying Machine
Flying Machine Mega Knight
Goblin Gang Flying Machine The Log
Flying Machine
Flying Machine The Log Mega Knight

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