My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Goblin Giant Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Sparky
Giant Snowball
Bats Musketeer Guards Lumberjack
Zap
Bats Guards Goblin Giant Sparky
Barbarian Barrel
Musketeer Guards Lumberjack Sparky
The Log
Musketeer Guards Lumberjack Sparky
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Musketeer Guards Lumberjack Sparky
Fireball
Musketeer Lumberjack Sparky
Poison
Bats Musketeer Guards Sparky
Lightning
Musketeer Lumberjack Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Fireball Musketeer Lumberjack Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Giant Lumberjack Sparky
Zap
Fireball Goblin Giant Sparky Bats Musketeer Guards Lumberjack
Fireball
Zap Goblin Giant Sparky
Musketeer
Zap Goblin Giant Lumberjack
Guards
Zap Lumberjack
Goblin Giant
Zap Fireball Sparky Bats Musketeer Lumberjack
Lumberjack
Bats Zap Musketeer Guards Goblin Giant Sparky
Sparky
Zap Goblin Giant Bats Fireball Lumberjack

Defense Synergies 5 14

Bats
Zap Musketeer Goblin Giant Lumberjack Sparky
Zap
Fireball Goblin Giant Bats Musketeer Guards Lumberjack Sparky
Fireball
Zap Goblin Giant Musketeer Lumberjack
Musketeer
Guards Lumberjack Bats Zap Fireball
Guards
Musketeer Zap Lumberjack Sparky
Goblin Giant
Zap Fireball Bats Sparky
Lumberjack
Musketeer Bats Zap Fireball Guards
Sparky
Bats Zap Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Goblin Giant Sparky
Lumberjack Sparky Bats Zap Musketeer
Lumberjack Sparky Bats Musketeer
Lumberjack Sparky Bats Musketeer Guards
Fireball Lumberjack Sparky
Fireball Bats Zap Musketeer Guards Lumberjack
Bats Musketeer Zap Fireball
Zap Fireball Musketeer Goblin Giant Sparky
Sparky Musketeer Lumberjack
Guards Musketeer Lumberjack Sparky
Bats Guards Zap Fireball Musketeer Goblin Giant Lumberjack
Musketeer Bats Zap Fireball
Lumberjack Sparky Bats Zap Fireball Musketeer Guards
Fireball Sparky Bats Zap Guards Lumberjack
Sparky Lumberjack
Zap Fireball Lumberjack Sparky
Sparky Bats Fireball Musketeer Lumberjack
Fireball Bats Zap Musketeer Guards Lumberjack
Zap Bats Fireball Musketeer Guards Lumberjack
Sparky Musketeer Lumberjack
Bats Fireball Musketeer Guards Goblin Giant Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball Sparky
Fireball Zap Musketeer Lumberjack
Guards Lumberjack Bats Zap Musketeer Goblin Giant Sparky
Guards Lumberjack Bats Zap Fireball Musketeer Goblin Giant Sparky
Musketeer Guards Goblin Giant Lumberjack Sparky
Fireball Bats Zap Musketeer Goblin Giant
Guards Sparky Bats Fireball Musketeer Goblin Giant Lumberjack
Goblin Giant Lumberjack Sparky
Zap Bats Fireball Sparky
Musketeer Guards Goblin Giant Sparky
Bats Musketeer Guards Lumberjack Sparky
Zap Fireball Guards Goblin Giant
Fireball Guards Goblin Giant Lumberjack Sparky
Fireball Musketeer Sparky
Guards Sparky Bats Zap Fireball Musketeer Goblin Giant Lumberjack
Bats Zap Fireball Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Sparky
Fireball Zap Musketeer
Fireball Goblin Giant Sparky
Fireball Musketeer Guards Sparky
Fireball Zap Sparky
Fireball Bats Zap Musketeer Goblin Giant
Musketeer Sparky
Fireball Zap
Fireball Zap
Bats Fireball Musketeer Guards Lumberjack Sparky
Zap Fireball Musketeer Sparky
Fireball Zap Musketeer
Fireball Musketeer Sparky
Fireball Musketeer
Zap Fireball Musketeer Sparky
Zap Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Sparky
Bats Sparky
Zap Fireball Musketeer Sparky
Zap Fireball
Fireball Musketeer Sparky
Fireball
Musketeer Sparky
Zap Fireball Musketeer
Zap Fireball Sparky
Fireball Zap Musketeer Sparky
Fireball Zap Musketeer Sparky
Fireball Zap Musketeer Sparky
Bats Zap Fireball Musketeer Sparky
Zap Bats Fireball Musketeer Guards
Fireball Sparky
Zap Fireball Musketeer Sparky
Zap Fireball Sparky
Sparky
Fireball Sparky
Zap Bats Fireball Musketeer Guards
Fireball Zap Musketeer
Fireball
Fireball Musketeer Lumberjack Sparky
Zap Fireball Musketeer
Zap Fireball Sparky
Musketeer Sparky
Zap Bats Fireball Musketeer Guards Sparky
Bats Zap Fireball Musketeer
Zap Fireball Musketeer Goblin Giant Sparky

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