My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Skeleton Army Bandit
Giant Snowball
Goblin Gang Tombstone Wall Breakers Skeleton Army
Zap
Goblin Gang Tombstone Wall Breakers Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Tombstone Wall Breakers Skeleton Army Bandit Electro Wizard
The Log
Goblin Gang Tombstone Wall Breakers Skeleton Army Bandit
Earthquake
Goblin Gang Tombstone Skeleton Army
Arrows
Goblin Gang Tombstone Wall Breakers Skeleton Army
Royal Delivery
Goblin Gang Wall Breakers Skeleton Army Bandit Electro Wizard
Fireball
Goblin Gang Tombstone Wall Breakers Skeleton Army Bandit Electro Wizard
Poison
Goblin Gang Tombstone Skeleton Army Electro Wizard
Lightning
Tombstone Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Tombstone Skeleton Army Bandit Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Gang Tombstone

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Bandit Mega Knight
Goblin Gang
Bandit
Tombstone
Wall Breakers
Arrows Electro Wizard Mega Knight
Skeleton Army
Bandit
Arrows Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Wall Breakers Bandit Mega Knight
Mega Knight
Arrows Wall Breakers Bandit Electro Wizard

Defense Synergies 1 12

Arrows
Mega Knight Tombstone Bandit
Goblin Gang
Tombstone Skeleton Army Bandit Electro Wizard
Tombstone
Arrows Goblin Gang Electro Wizard
Wall Breakers
Skeleton Army
Goblin Gang Bandit Electro Wizard
Bandit
Arrows Goblin Gang Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Tombstone Skeleton Army Bandit Mega Knight
Mega Knight
Arrows Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Electro Wizard
Skeleton Army Goblin Gang Tombstone Bandit Electro Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Tombstone Bandit Electro Wizard
Skeleton Army Goblin Gang Tombstone Bandit Electro Wizard Mega Knight
Arrows Tombstone Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Bandit Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Tombstone
Arrows Bandit Electro Wizard Mega Knight
Goblin Gang Tombstone Skeleton Army
Goblin Gang Skeleton Army Bandit Electro Wizard Mega Knight
Goblin Gang Skeleton Army Electro Wizard Arrows Tombstone Bandit Mega Knight
Arrows Goblin Gang Electro Wizard
Tombstone Skeleton Army Mega Knight Goblin Gang Bandit Electro Wizard
Skeleton Army Mega Knight Arrows Goblin Gang Tombstone Electro Wizard
Skeleton Army Goblin Gang Tombstone Bandit Electro Wizard Mega Knight
Skeleton Army Goblin Gang Bandit Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Tombstone Skeleton Army Electro Wizard
Arrows Tombstone Mega Knight Goblin Gang Skeleton Army Bandit Electro Wizard
Arrows Tombstone Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Skeleton Army Mega Knight Arrows Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Tombstone Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Mega Knight
Goblin Gang Tombstone Skeleton Army Bandit Mega Knight Electro Wizard
Goblin Gang Skeleton Army Mega Knight Bandit Electro Wizard
Goblin Gang Tombstone Skeleton Army Bandit Mega Knight
Arrows Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Tombstone Bandit Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Tombstone Skeleton Army Bandit
Goblin Gang Tombstone Skeleton Army
Mega Knight Tombstone
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Mega Knight Goblin Gang Tombstone Bandit
Skeleton Army Mega Knight
Goblin Gang Tombstone Skeleton Army Electro Wizard
Arrows Mega Knight Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows Bandit
Goblin Gang Electro Wizard
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Bandit
Arrows Electro Wizard
Electro Wizard
Arrows Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Goblin Gang Tombstone Skeleton Army Bandit
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Bandit Electro Wizard Mega Knight

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