My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Zappies Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Tombstone Zappies Royal Hogs Baby Dragon Lumberjack
Zap
Bats Tombstone Zappies Royal Hogs
Barbarian Barrel
Tombstone Zappies Royal Hogs Lumberjack
The Log
Tombstone Zappies Royal Hogs Lumberjack
Earthquake
Tombstone Zappies Royal Hogs
Arrows
Bats Tombstone Zappies Royal Hogs
Royal Delivery
Bats Zappies Royal Hogs Baby Dragon Lumberjack
Fireball
Tombstone Zappies Royal Hogs Baby Dragon Lumberjack
Poison
Bats Tombstone Zappies Royal Hogs
Lightning
Tombstone Baby Dragon Lumberjack
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Tombstone Fireball Zappies Baby Dragon Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Tombstone Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Barbarian Barrel Baby Dragon Lumberjack
Tombstone
Fireball
Royal Hogs Baby Dragon
Zappies
Royal Hogs Barbarian Barrel Baby Dragon Lumberjack
Royal Hogs
Bats Fireball Zappies Barbarian Barrel Lumberjack
Barbarian Barrel
Bats Zappies Royal Hogs Baby Dragon Lumberjack
Baby Dragon
Bats Fireball Zappies Barbarian Barrel Lumberjack
Lumberjack
Bats Zappies Royal Hogs Barbarian Barrel Baby Dragon

Defense Synergies 1 16

Bats
Zappies Barbarian Barrel Baby Dragon Lumberjack
Tombstone
Fireball Zappies Barbarian Barrel Baby Dragon Lumberjack
Fireball
Barbarian Barrel Tombstone Zappies Lumberjack
Zappies
Bats Tombstone Fireball Barbarian Barrel Lumberjack
Royal Hogs
Barbarian Barrel
Fireball Bats Tombstone Zappies Baby Dragon Lumberjack
Baby Dragon
Bats Tombstone Barbarian Barrel Lumberjack
Lumberjack
Bats Tombstone Fireball Zappies Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Zappies Barbarian Barrel Baby Dragon
Lumberjack Bats Tombstone Zappies
Lumberjack Bats Tombstone Zappies
Lumberjack Bats Tombstone Zappies
Tombstone Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Bats Zappies Baby Dragon Lumberjack
Bats Tombstone Fireball Zappies Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Zappies Tombstone Lumberjack
Zappies Barbarian Barrel Lumberjack
Bats Tombstone Fireball Zappies Barbarian Barrel Baby Dragon Lumberjack
Bats Fireball Zappies Baby Dragon
Tombstone Lumberjack Bats Fireball Zappies
Fireball Bats Tombstone Zappies Barbarian Barrel Baby Dragon Lumberjack
Tombstone Zappies Lumberjack
Fireball Zappies Lumberjack
Bats Tombstone Fireball Zappies Lumberjack
Tombstone Fireball Bats Zappies Barbarian Barrel Baby Dragon Lumberjack
Barbarian Barrel Baby Dragon Bats Tombstone Fireball Zappies Lumberjack
Zappies Lumberjack
Bats Fireball Zappies Barbarian Barrel Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tombstone Fireball Zappies Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon Lumberjack
Tombstone Zappies Lumberjack Bats
Lumberjack Bats Fireball Zappies Barbarian Barrel
Tombstone Zappies Lumberjack
Fireball Bats Zappies Baby Dragon
Bats Tombstone Fireball Zappies Lumberjack
Zappies Lumberjack
Bats Tombstone Fireball Zappies Barbarian Barrel Baby Dragon
Tombstone Zappies
Bats Tombstone Zappies Lumberjack
Fireball
Tombstone Fireball Zappies Lumberjack
Fireball Zappies Baby Dragon
Tombstone Zappies Bats Fireball Barbarian Barrel Baby Dragon Lumberjack
Bats Fireball Zappies Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Bats Baby Dragon
Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball
Bats Fireball Lumberjack
Fireball Barbarian Barrel
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Bats Fireball Baby Dragon
Bats Fireball Zappies
Fireball
Fireball
Fireball Zappies
Fireball
Bats Tombstone Fireball Zappies Barbarian Barrel
Fireball Zappies Baby Dragon
Fireball Barbarian Barrel
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Bats Fireball Zappies Baby Dragon
Bats Fireball Zappies
Fireball Barbarian Barrel Baby Dragon

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