My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch
Giant Snowball
Fire Spirit Goblins Furnace Night Witch
Zap
Fire Spirit Goblins Furnace Bandit Night Witch
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Furnace Bandit Night Witch
The Log
Fire Spirit Ice Spirit Goblins Furnace Bandit
Earthquake
Furnace
Arrows
Fire Spirit Ice Spirit Goblins Furnace Night Witch
Royal Delivery
Fire Spirit Ice Spirit Goblins Bandit Night Witch
Fireball
Furnace Bandit Night Witch
Poison
Furnace Night Witch
Lightning
Furnace Bandit Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Furnace Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Furnace Rocket Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rocket Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Bandit Furnace Poison Night Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Goblins Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Bandit
Ice Spirit
Goblins Furnace Bandit Night Witch
Goblins
Ice Spirit
Furnace
Fire Spirit Ice Spirit Bandit
Rocket
Poison
Night Witch
Bandit
Fire Spirit Ice Spirit Furnace
Night Witch
Ice Spirit Poison

Defense Synergies 0 11

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Goblins Furnace Rocket Poison Bandit Night Witch
Goblins
Ice Spirit Poison Bandit Night Witch
Furnace
Ice Spirit Bandit
Rocket
Ice Spirit
Poison
Ice Spirit Goblins
Bandit
Ice Spirit Goblins Furnace
Night Witch
Ice Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Ice Spirit Goblins Furnace Bandit Night Witch
Furnace Rocket Fire Spirit Goblins Bandit Night Witch
Night Witch Goblins Furnace Bandit
Rocket Poison
Fire Spirit Goblins Furnace Bandit Night Witch
Furnace Rocket Fire Spirit Ice Spirit Poison Night Witch
Rocket Poison Bandit
Goblins Furnace Night Witch
Fire Spirit Ice Spirit Goblins Bandit Night Witch
Goblins Poison Furnace Bandit Night Witch
Furnace Poison Night Witch
Furnace Night Witch Fire Spirit Ice Spirit Rocket Bandit
Fire Spirit Rocket Ice Spirit Goblins Furnace Poison Night Witch
Furnace Bandit
Rocket Ice Spirit Furnace Bandit
Goblins Furnace Poison Night Witch
Fire Spirit Ice Spirit Goblins Furnace Bandit Night Witch
Furnace Poison Fire Spirit Ice Spirit Bandit
Fire Spirit Goblins Furnace Poison Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Bandit
Poison Bandit Rocket
Bandit Ice Spirit Goblins Furnace Rocket
Rocket Bandit Night Witch
Bandit Night Witch
Fire Spirit Furnace Rocket Poison Ice Spirit
Rocket Goblins Furnace Bandit Night Witch
Rocket Ice Spirit Goblins Poison Bandit
Rocket Poison
Rocket Bandit Night Witch
Furnace
Ice Spirit Goblins Furnace Rocket Poison Night Witch
Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Bandit
Poison Bandit
Rocket Poison Bandit
Rocket Poison
Rocket Poison Fire Spirit Furnace
Poison Fire Spirit Ice Spirit Furnace Rocket
Fire Spirit Furnace Poison
Poison Fire Spirit Ice Spirit
Poison Bandit
Rocket Fire Spirit Goblins Poison Night Witch
Rocket Poison Bandit
Poison Fire Spirit Rocket
Rocket Poison Fire Spirit Bandit
Rocket Poison Bandit
Furnace Poison
Rocket Furnace Poison Bandit
Furnace Rocket Poison Bandit
Rocket Poison
Rocket Night Witch
Rocket Fire Spirit Poison Bandit
Rocket Fire Spirit Poison
Rocket Poison Night Witch
Rocket Poison
Rocket
Rocket Poison
Poison Fire Spirit Ice Spirit Furnace
Poison Bandit
Poison Bandit
Rocket Poison Bandit
Poison Fire Spirit Furnace Night Witch
Rocket Ice Spirit Poison
Night Witch
Poison Rocket Bandit Night Witch
Rocket Ice Spirit Poison
Rocket Poison
Fire Spirit Ice Spirit Rocket Bandit Night Witch
Rocket Poison Fire Spirit
Poison Rocket
Poison
Rocket Poison
Ice Spirit Rocket Poison
Rocket Poison
Poison Rocket Bandit

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