My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Royal Ghost Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Hunter Royal Ghost Magic Archer Night Witch
The Log
Goblin Gang Mini P.E.K.K.A Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Hunter Royal Ghost Magic Archer Night Witch
Fireball
Goblin Gang Hunter Magic Archer Night Witch
Poison
Goblin Gang Hunter Magic Archer Night Witch
Lightning
Mini P.E.K.K.A Hunter Magic Archer Night Witch
Rocket
Hunter Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Ghost Mini P.E.K.K.A Hunter Magic Archer Night Witch Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Royal Ghost Mini P.E.K.K.A Hunter

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Giant Royal Ghost
Mini P.E.K.K.A
Giant Goblin Gang Hunter Magic Archer
Giant
Mini P.E.K.K.A Hunter Night Witch Goblin Gang Rocket Royal Ghost Magic Archer
Rocket
Giant
Hunter
Giant Mini P.E.K.K.A
Royal Ghost
Goblin Gang Giant Magic Archer
Magic Archer
Mini P.E.K.K.A Giant Royal Ghost
Night Witch
Giant

Defense Synergies 0 6

Goblin Gang
Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Goblin Gang Hunter Royal Ghost Magic Archer
Giant
Rocket
Hunter
Mini P.E.K.K.A
Royal Ghost
Mini P.E.K.K.A
Magic Archer
Goblin Gang Mini P.E.K.K.A Night Witch
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Magic Archer
Mini P.E.K.K.A Hunter Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Rocket Hunter Night Witch
Mini P.E.K.K.A Hunter Night Witch Goblin Gang
Mini P.E.K.K.A Rocket
Goblin Gang Hunter Royal Ghost Magic Archer Night Witch
Rocket Hunter Goblin Gang Magic Archer Night Witch
Rocket Magic Archer
Mini P.E.K.K.A Hunter Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Hunter Royal Ghost Night Witch
Goblin Gang Hunter Royal Ghost Magic Archer Night Witch
Hunter Goblin Gang Magic Archer Night Witch
Mini P.E.K.K.A Hunter Night Witch Goblin Gang Rocket
Rocket Goblin Gang Mini P.E.K.K.A Hunter Royal Ghost Magic Archer Night Witch
Mini P.E.K.K.A Goblin Gang Hunter
Rocket Goblin Gang Mini P.E.K.K.A Hunter
Goblin Gang Mini P.E.K.K.A Hunter Night Witch
Goblin Gang Hunter Royal Ghost Magic Archer Night Witch
Hunter Royal Ghost Magic Archer
Mini P.E.K.K.A Hunter
Goblin Gang Royal Ghost Mini P.E.K.K.A Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Royal Ghost
Goblin Gang Mini P.E.K.K.A Rocket Hunter Royal Ghost Magic Archer
Goblin Gang Mini P.E.K.K.A Rocket Hunter
Goblin Gang Mini P.E.K.K.A Rocket Hunter Night Witch
Goblin Gang Mini P.E.K.K.A Hunter Night Witch
Rocket Goblin Gang Hunter Magic Archer
Goblin Gang Mini P.E.K.K.A Rocket Hunter Night Witch
Mini P.E.K.K.A Hunter
Rocket Mini P.E.K.K.A Magic Archer
Goblin Gang
Mini P.E.K.K.A Hunter
Rocket
Mini P.E.K.K.A Rocket Goblin Gang Hunter Night Witch
Magic Archer
Goblin Gang Mini P.E.K.K.A Rocket Hunter Magic Archer Night Witch
Mini P.E.K.K.A Hunter Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Royal Ghost
Royal Ghost Magic Archer
Rocket Magic Archer
Rocket
Rocket Magic Archer
Rocket Hunter Magic Archer
Magic Archer
Hunter Magic Archer
Rocket Goblin Gang Mini P.E.K.K.A Night Witch
Rocket Magic Archer
Rocket Magic Archer
Rocket Hunter Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Hunter Magic Archer
Magic Archer Rocket
Rocket
Mini P.E.K.K.A Rocket Night Witch
Rocket Mini P.E.K.K.A Hunter Magic Archer
Rocket Magic Archer
Rocket Magic Archer Night Witch
Rocket
Rocket
Rocket
Hunter Magic Archer
Hunter Royal Ghost Magic Archer
Magic Archer
Rocket Magic Archer
Hunter Magic Archer Night Witch
Rocket
Mini P.E.K.K.A Night Witch
Rocket Hunter Magic Archer Night Witch
Rocket Magic Archer
Rocket Magic Archer
Goblin Gang Rocket Magic Archer Night Witch
Rocket Hunter Magic Archer
Goblin Gang Mini P.E.K.K.A Rocket Hunter Magic Archer
Magic Archer
Rocket
Goblin Gang Rocket Magic Archer
Rocket Magic Archer
Rocket Royal Ghost Magic Archer

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