My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Balloon Graveyard
Giant Snowball
Goblin Gang Mega Minion Clone Balloon Graveyard
Zap
Goblin Gang Clone Balloon Graveyard
Barbarian Barrel
Knight Goblin Gang Clone Magic Archer Graveyard
The Log
Goblin Gang Clone Graveyard
Earthquake
Goblin Gang Clone Graveyard
Arrows
Goblin Gang Clone Graveyard
Royal Delivery
Knight Goblin Gang Mega Minion Clone Balloon Magic Archer Graveyard
Fireball
Goblin Gang Mega Minion Clone Balloon Magic Archer
Poison
Goblin Gang Mega Minion Clone Balloon Magic Archer Graveyard
Lightning
Knight Mega Minion Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rocket Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Mega Minion Clone Magic Archer Balloon Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Mega Minion Clone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Balloon Graveyard Magic Archer
Goblin Gang
Knight Clone Balloon
Mega Minion
Knight Balloon Graveyard
Rocket
Clone
Balloon Goblin Gang Magic Archer
Balloon
Knight Clone Goblin Gang Mega Minion Magic Archer Graveyard
Magic Archer
Knight Clone Balloon
Graveyard
Knight Mega Minion Balloon

Defense Synergies 3 1

Knight
Goblin Gang Mega Minion Magic Archer
Goblin Gang
Knight Magic Archer
Mega Minion
Knight
Rocket
Clone
Balloon
Magic Archer
Knight Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mega Minion Magic Archer
Knight Goblin Gang Mega Minion
Goblin Gang Rocket Knight Mega Minion
Knight Goblin Gang Mega Minion
Rocket
Goblin Gang Mega Minion Magic Archer
Mega Minion Rocket Goblin Gang Magic Archer
Rocket Magic Archer
Goblin Gang
Knight Goblin Gang
Goblin Gang Knight Mega Minion Magic Archer
Mega Minion Goblin Gang Magic Archer
Knight Goblin Gang Rocket
Rocket Goblin Gang Mega Minion Magic Archer
Knight Goblin Gang
Rocket Goblin Gang
Knight Goblin Gang
Knight Goblin Gang Mega Minion Magic Archer
Knight Mega Minion Magic Archer
Goblin Gang Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Mega Minion Rocket Magic Archer
Goblin Gang Knight Rocket
Goblin Gang Rocket Knight
Knight Goblin Gang
Rocket Goblin Gang Magic Archer
Goblin Gang Rocket Knight Mega Minion
Knight
Rocket Knight Mega Minion Magic Archer
Goblin Gang Mega Minion
Knight Mega Minion
Rocket
Rocket Knight Goblin Gang
Magic Archer
Goblin Gang Knight Mega Minion Rocket Magic Archer
Mega Minion Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket
Magic Archer
Rocket Magic Archer
Knight Rocket
Rocket Magic Archer
Mega Minion Rocket Magic Archer
Magic Archer
Magic Archer
Rocket Goblin Gang
Rocket Knight Magic Archer
Rocket Magic Archer
Rocket Knight Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Mega Minion Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Magic Archer
Mega Minion
Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Mega Minion
Mega Minion
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Goblin Gang Rocket Magic Archer
Rocket Mega Minion Magic Archer
Knight Goblin Gang Mega Minion Rocket Magic Archer
Magic Archer
Rocket
Mega Minion
Goblin Gang Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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