My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Electro Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Fire Spirit Battle Ram Electro Dragon
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Elite Barbarians Battle Ram Ice Wizard
The Log
Fire Spirit Elite Barbarians Battle Ram
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Battle Ram Electro Dragon Ice Wizard
Fireball
Elite Barbarians Battle Ram Electro Dragon Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Elite Barbarians Ice Golem Battle Ram Electro Dragon Ice Wizard
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Electro Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Battle Ram Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem The Log Ice Wizard Battle Ram Electro Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem The Log Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Ice Golem Battle Ram
Elite Barbarians
Fire Spirit Ice Golem Battle Ram The Log Mega Knight
Ice Golem
Battle Ram Fire Spirit Elite Barbarians Electro Dragon
Battle Ram
Ice Golem The Log Fire Spirit Elite Barbarians
Electro Dragon
Ice Golem Ice Wizard Mega Knight
The Log
Battle Ram Elite Barbarians Mega Knight
Ice Wizard
Electro Dragon
Mega Knight
Elite Barbarians Electro Dragon The Log

Defense Synergies 0 14

Fire Spirit
Ice Golem The Log
Elite Barbarians
Ice Golem The Log Mega Knight
Ice Golem
Fire Spirit Elite Barbarians Electro Dragon The Log Ice Wizard Mega Knight
Battle Ram
Electro Dragon
Ice Golem The Log Ice Wizard
The Log
Fire Spirit Elite Barbarians Ice Golem Electro Dragon Ice Wizard Mega Knight
Ice Wizard
Ice Golem Electro Dragon The Log Mega Knight
Mega Knight
Elite Barbarians Ice Golem The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Dragon The Log
Elite Barbarians Electro Dragon The Log Ice Wizard Mega Knight
Mega Knight Fire Spirit Elite Barbarians Electro Dragon Ice Wizard
Elite Barbarians Electro Dragon Ice Wizard Mega Knight
Elite Barbarians The Log Mega Knight
The Log Fire Spirit Electro Dragon Ice Wizard Mega Knight
Fire Spirit Electro Dragon Ice Wizard
Ice Golem Electro Dragon The Log Mega Knight
Elite Barbarians Ice Wizard
Elite Barbarians Fire Spirit Ice Golem Ice Wizard Mega Knight
Ice Wizard Ice Golem Electro Dragon The Log Mega Knight
Electro Dragon Ice Wizard
Mega Knight Fire Spirit Elite Barbarians Electro Dragon The Log Ice Wizard
Fire Spirit Mega Knight Electro Dragon The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Mega Knight Elite Barbarians Electro Dragon
Fire Spirit Mega Knight Elite Barbarians Electro Dragon The Log Ice Wizard
The Log Fire Spirit Ice Golem Electro Dragon Ice Wizard Mega Knight
Elite Barbarians
Mega Knight Fire Spirit Elite Barbarians Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Ice Golem
Elite Barbarians Ice Golem Electro Dragon The Log Mega Knight
Mega Knight Elite Barbarians Ice Golem Electro Dragon The Log
Mega Knight Elite Barbarians Ice Golem The Log
Elite Barbarians Mega Knight
Fire Spirit Ice Golem Electro Dragon Ice Wizard
Elite Barbarians Ice Golem Ice Wizard
Mega Knight Elite Barbarians
Electro Dragon Mega Knight Elite Barbarians Ice Golem The Log
Mega Knight Elite Barbarians Electro Dragon
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Ice Golem
Electro Dragon Mega Knight
Elite Barbarians Electro Dragon Ice Golem The Log
Mega Knight Elite Barbarians Ice Golem Electro Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Electro Dragon The Log
Electro Dragon The Log Ice Wizard
Electro Dragon The Log
Ice Golem The Log
Fire Spirit The Log Mega Knight
Fire Spirit Ice Golem Electro Dragon Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Ice Golem Electro Dragon Ice Wizard
The Log Electro Dragon
Fire Spirit Elite Barbarians Electro Dragon
Electro Dragon The Log
Fire Spirit Electro Dragon
Fire Spirit Elite Barbarians Ice Golem The Log
Electro Dragon
Elite Barbarians Ice Golem The Log
Electro Dragon The Log
Electro Dragon The Log Mega Knight
Fire Spirit Electro Dragon The Log Mega Knight
Fire Spirit Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Electro Dragon The Log
Ice Golem The Log Fire Spirit Electro Dragon Ice Wizard Mega Knight
The Log Electro Dragon Ice Wizard
Electro Dragon The Log Mega Knight
The Log
Elite Barbarians Fire Spirit Ice Golem Electro Dragon Ice Wizard
Electro Dragon
Elite Barbarians
Electro Dragon The Log Mega Knight
Electro Dragon
Mega Knight
The Log
Fire Spirit Electro Dragon
Fire Spirit Electro Dragon Ice Wizard
The Log
Electro Dragon Mega Knight
The Log Ice Golem Electro Dragon
Elite Barbarians Electro Dragon Mega Knight
Electro Dragon Elite Barbarians The Log
Electro Dragon
Electro Dragon The Log Mega Knight

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