My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Skeleton Army Night Witch
Giant Snowball
Battle Ram Skeleton Army Night Witch
Zap
Royal Giant Battle Ram Skeleton Army Night Witch
Barbarian Barrel
Battle Ram Skeleton Army Ice Wizard Night Witch
The Log
Royal Giant Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Mini P.E.K.K.A Battle Ram Skeleton Army Ice Wizard Night Witch
Fireball
Battle Ram Skeleton Army Ice Wizard Night Witch
Poison
Skeleton Army Ice Wizard Night Witch
Lightning
Mini P.E.K.K.A Battle Ram Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Mini P.E.K.K.A Battle Ram Night Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Royal Giant Mini P.E.K.K.A Ice Wizard Night Witch
Royal Giant
Lightning Ice Wizard Zap Night Witch
Mini P.E.K.K.A
Zap Lightning Ice Wizard
Battle Ram
Zap Lightning
Skeleton Army
Lightning
Royal Giant Mini P.E.K.K.A Battle Ram
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A
Night Witch
Zap Royal Giant

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Skeleton Army Ice Wizard Night Witch
Royal Giant
Mini P.E.K.K.A
Zap Skeleton Army Ice Wizard
Battle Ram
Skeleton Army
Zap Mini P.E.K.K.A Ice Wizard
Lightning
Ice Wizard
Zap Mini P.E.K.K.A Skeleton Army Night Witch
Night Witch
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Mini P.E.K.K.A Skeleton Army Zap Ice Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Lightning Ice Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Ice Wizard
Lightning Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Ice Wizard Night Witch
Lightning Zap Ice Wizard Night Witch
Lightning Zap
Mini P.E.K.K.A Skeleton Army Ice Wizard Night Witch
Skeleton Army Mini P.E.K.K.A Ice Wizard Night Witch
Skeleton Army Ice Wizard Zap Night Witch
Zap Ice Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Zap Lightning Ice Wizard
Skeleton Army Zap Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Skeleton Army Night Witch
Zap Skeleton Army Ice Wizard Night Witch
Zap Ice Wizard
Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Lightning
Skeleton Army Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Skeleton Army Lightning Zap Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch
Zap Ice Wizard
Mini P.E.K.K.A Skeleton Army Lightning Ice Wizard Night Witch
Mini P.E.K.K.A Skeleton Army
Zap Lightning Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Lightning Zap
Mini P.E.K.K.A Skeleton Army Lightning Night Witch
Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A Lightning Night Witch
Zap Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Ice Wizard
Lightning
Lightning
Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Mini P.E.K.K.A Lightning Night Witch
Lightning Zap Mini P.E.K.K.A
Lightning Zap
Lightning Night Witch
Lightning
Lightning
Lightning Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Lightning Zap
Lightning Zap
Lightning Zap Ice Wizard Night Witch
Zap Lightning
Lightning Mini P.E.K.K.A Night Witch
Lightning Zap Night Witch
Zap Lightning
Lightning
Zap Lightning Skeleton Army Night Witch
Lightning Zap Ice Wizard
Lightning Mini P.E.K.K.A
Zap Lightning
Lightning Zap
Zap Lightning
Zap Lightning
Lightning Zap

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