My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Mega Minion Goblin Hut Baby Dragon
Zap
Archers Royal Giant Goblin Hut
Barbarian Barrel
Archers Barbarians Goblin Hut
The Log
Archers Barbarians Royal Giant Goblin Hut
Earthquake
Archers Barbarians Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Barbarians Mega Minion Goblin Hut Baby Dragon
Fireball
Archers Barbarians Mega Minion Goblin Hut Baby Dragon
Poison
Archers Barbarians Mega Minion Goblin Hut
Lightning
Mega Minion Goblin Hut Baby Dragon
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Fireball Baby Dragon Barbarians Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Mega Minion Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Goblin Hut Baby Dragon
Barbarians
Royal Giant
Fireball Archers Mega Minion Goblin Hut Baby Dragon The Log
Mega Minion
Royal Giant Fireball Baby Dragon
Fireball
Royal Giant Mega Minion Baby Dragon The Log
Goblin Hut
Archers Royal Giant Baby Dragon The Log
Baby Dragon
Archers Royal Giant Mega Minion Fireball Goblin Hut
The Log
Royal Giant Fireball Goblin Hut

Defense Synergies 1 10

Archers
Mega Minion Goblin Hut Baby Dragon The Log
Barbarians
Royal Giant
Mega Minion
Archers Goblin Hut Baby Dragon The Log
Fireball
The Log Goblin Hut
Goblin Hut
Archers Mega Minion Fireball Baby Dragon
Baby Dragon
Archers Mega Minion Goblin Hut The Log
The Log
Fireball Archers Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Goblin Hut Baby Dragon The Log
Barbarians Mega Minion Goblin Hut The Log
Barbarians Goblin Hut Archers Mega Minion
Barbarians Goblin Hut Mega Minion
Barbarians Fireball The Log
Fireball The Log Archers Mega Minion Baby Dragon
Mega Minion Archers Fireball Goblin Hut Baby Dragon
Barbarians Fireball Baby Dragon The Log
Barbarians Goblin Hut
Archers Barbarians
Archers Barbarians Mega Minion Fireball Goblin Hut Baby Dragon The Log
Mega Minion Archers Fireball Goblin Hut Baby Dragon
Barbarians Goblin Hut Fireball The Log
Fireball Barbarians Mega Minion Goblin Hut Baby Dragon The Log
Barbarians Goblin Hut
Barbarians Fireball Goblin Hut The Log
Barbarians Fireball Goblin Hut
Fireball Archers Barbarians Mega Minion Goblin Hut Baby Dragon The Log
Baby Dragon The Log Archers Barbarians Mega Minion Fireball Goblin Hut
Barbarians Goblin Hut
Archers Barbarians Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Goblin Hut
Fireball Archers Mega Minion Baby Dragon The Log
Barbarians Goblin Hut The Log
Barbarians Fireball The Log
Barbarians Goblin Hut
Fireball Archers Goblin Hut Baby Dragon
Archers Barbarians Mega Minion Fireball Goblin Hut
Barbarians
Barbarians Mega Minion Fireball Goblin Hut Baby Dragon The Log
Barbarians Mega Minion Goblin Hut
Barbarians Mega Minion Goblin Hut
Barbarians Fireball The Log
Barbarians Fireball
Archers Barbarians Fireball Baby Dragon
Barbarians Goblin Hut Archers Mega Minion Fireball Baby Dragon The Log
Archers Barbarians Mega Minion Fireball Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Barbarians Fireball The Log
Fireball Baby Dragon The Log
Fireball Mega Minion Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Fireball The Log
Fireball Archers Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball Goblin Hut Baby Dragon The Log
Fireball
Archers Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Mega Minion
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Baby Dragon
Mega Minion Fireball Goblin Hut
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Barbarians Fireball Goblin Hut
Fireball Archers Mega Minion Baby Dragon
The Log Fireball
Fireball Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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