My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Wall Breakers Clone
Giant Snowball
Goblin Gang Wall Breakers Clone Electro Dragon
Zap
Goblin Gang Royal Giant Wall Breakers Clone
Barbarian Barrel
Goblin Gang Wall Breakers Clone Executioner
The Log
Goblin Gang Royal Giant Wall Breakers Clone
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Wall Breakers Clone
Royal Delivery
Goblin Gang Wall Breakers Clone Electro Dragon Executioner
Fireball
Goblin Gang Wall Breakers Clone Electro Dragon Executioner
Poison
Goblin Gang Clone Electro Dragon Executioner
Lightning
Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Clone Fireball Electro Dragon Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Gang Clone Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Clone
Royal Giant
Fireball Goblin Gang Rocket Electro Dragon Executioner
Fireball
Royal Giant Wall Breakers
Rocket
Royal Giant
Wall Breakers
Fireball
Clone
Goblin Gang
Electro Dragon
Royal Giant Executioner
Executioner
Royal Giant Electro Dragon

Defense Synergies 0 0

Goblin Gang
Royal Giant
Fireball
Rocket
Wall Breakers
Clone
Electro Dragon
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Electro Dragon Executioner
Goblin Gang Electro Dragon Executioner
Goblin Gang Rocket Electro Dragon Executioner
Goblin Gang Electro Dragon
Fireball Rocket
Goblin Gang Fireball Electro Dragon Executioner
Rocket Goblin Gang Fireball Electro Dragon Executioner
Rocket Fireball Electro Dragon
Goblin Gang
Goblin Gang
Goblin Gang Executioner Fireball Electro Dragon
Executioner Goblin Gang Fireball Electro Dragon
Goblin Gang Fireball Rocket Electro Dragon
Fireball Rocket Executioner Goblin Gang Electro Dragon
Goblin Gang
Rocket Goblin Gang Fireball
Goblin Gang Fireball Electro Dragon Executioner
Fireball Goblin Gang Electro Dragon Executioner
Executioner Fireball Electro Dragon
Goblin Gang Fireball Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Rocket Electro Dragon Executioner
Goblin Gang Rocket Electro Dragon
Goblin Gang Rocket Fireball
Goblin Gang Executioner
Fireball Rocket Executioner Goblin Gang Electro Dragon
Goblin Gang Rocket Fireball
Rocket Electro Dragon Fireball
Goblin Gang
Electro Dragon
Rocket Fireball
Rocket Goblin Gang Fireball Executioner
Fireball Electro Dragon Executioner
Goblin Gang Electro Dragon Fireball Rocket Executioner
Executioner Fireball Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Electro Dragon
Fireball Electro Dragon Executioner
Rocket Fireball Electro Dragon
Fireball Rocket
Fireball Rocket Executioner
Fireball Executioner Rocket Electro Dragon
Executioner
Fireball Electro Dragon Executioner
Fireball Electro Dragon
Rocket Goblin Gang Fireball Electro Dragon
Rocket Fireball Electro Dragon
Fireball Rocket Electro Dragon Executioner
Rocket Fireball Executioner
Fireball Rocket Electro Dragon
Fireball
Rocket Fireball Electro Dragon Executioner
Fireball Rocket Electro Dragon Executioner
Fireball Rocket
Rocket
Rocket Fireball Electro Dragon Executioner
Rocket Fireball Electro Dragon
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball Electro Dragon
Fireball Electro Dragon Executioner
Fireball Electro Dragon Executioner
Fireball Electro Dragon
Fireball Rocket
Fireball Electro Dragon Executioner
Rocket Electro Dragon Fireball
Fireball
Fireball Rocket Electro Dragon
Rocket Fireball Electro Dragon
Rocket Fireball
Goblin Gang Fireball Rocket Electro Dragon
Fireball Rocket Electro Dragon Executioner
Fireball
Fireball Goblin Gang Rocket Electro Dragon Executioner
Fireball Electro Dragon Executioner
Rocket Fireball
Electro Dragon Executioner
Electro Dragon Goblin Gang Fireball Rocket
Fireball Rocket Electro Dragon Executioner
Electro Dragon Fireball Rocket Executioner

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