My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Cannon Barbarians Hog Rider
Zap
Bats Cannon Royal Giant
Barbarian Barrel
Cannon Barbarians Wizard
The Log
Cannon Barbarians Royal Giant Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Wizard
Fireball
Cannon Barbarians Hog Rider Wizard
Poison
Bats Cannon Barbarians Wizard
Lightning
Cannon Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Hog Rider Barbarians Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider
Cannon
Barbarians
Hog Rider
Royal Giant
Bats Hog Rider Wizard Rocket The Log
Hog Rider
Bats The Log Barbarians Royal Giant Wizard Rocket
Wizard
Royal Giant Hog Rider
Rocket
Royal Giant Hog Rider
The Log
Hog Rider Royal Giant

Defense Synergies 1 6

Bats
Cannon The Log
Cannon
The Log Bats Wizard Rocket
Barbarians
Royal Giant
Hog Rider
Wizard
Cannon The Log
Rocket
Cannon The Log
The Log
Cannon Bats Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Wizard The Log
Barbarians Bats Cannon The Log
Cannon Barbarians Rocket Bats
Cannon Barbarians Bats
Barbarians Rocket The Log
The Log Bats Cannon
Bats Rocket Cannon Wizard
Rocket Cannon Barbarians The Log
Cannon Barbarians
Cannon Barbarians
Bats Barbarians Cannon Wizard The Log
Bats Wizard
Cannon Barbarians Bats Wizard Rocket The Log
Wizard Rocket Bats Cannon Barbarians The Log
Barbarians Cannon
Barbarians Rocket Cannon The Log
Barbarians Wizard Bats Cannon
Cannon Bats Barbarians Wizard The Log
Wizard The Log Bats Cannon Barbarians
Barbarians Cannon
Wizard Bats Cannon Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Wizard Rocket The Log
Barbarians Bats Rocket The Log
Rocket Bats Barbarians The Log
Barbarians Cannon
Wizard Rocket Bats
Rocket Bats Barbarians
Barbarians
Rocket Bats Barbarians The Log
Cannon Barbarians
Bats Barbarians
Rocket Barbarians The Log
Barbarians Rocket Cannon Wizard
Wizard Cannon Barbarians
Barbarians Bats Rocket The Log
Bats Cannon Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Barbarians Rocket The Log
Wizard Rocket The Log
Wizard Bats Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Bats
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Bats Rocket
Rocket Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Barbarians The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Bats Wizard
Rocket Bats Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Bats Barbarians Rocket
Rocket Wizard
The Log
Wizard Rocket
The Log Wizard
Rocket
Bats Rocket The Log
Bats Rocket
Rocket The Log

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