My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Flying Machine Elixir Collector Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Flying Machine Baby Dragon
Zap
Goblins Bats Flying Machine
Barbarian Barrel
Goblins Knight
The Log
Goblins
Earthquake
Elixir Collector
Arrows
Goblins Bats Flying Machine
Royal Delivery
Goblins Bats Knight Flying Machine Baby Dragon
Fireball
Flying Machine Elixir Collector Baby Dragon
Poison
Bats Flying Machine Elixir Collector
Lightning
Knight Elixir Collector Baby Dragon
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Collector Tornado Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Knight Tornado Flying Machine Baby Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Knight Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Bats
Knight Flying Machine Baby Dragon Golem
Knight
Bats Baby Dragon Flying Machine
Flying Machine
Bats Knight Baby Dragon Golem
Elixir Collector
Tornado
Baby Dragon Golem
Baby Dragon
Knight Tornado Golem Goblins Bats Flying Machine
Golem
Baby Dragon Bats Flying Machine Tornado

Defense Synergies 1 8

Goblins
Knight Flying Machine
Bats
Knight Baby Dragon
Knight
Bats Goblins Flying Machine Tornado Baby Dragon
Flying Machine
Goblins Knight Baby Dragon
Elixir Collector
Tornado
Knight Baby Dragon
Baby Dragon
Bats Knight Flying Machine Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Baby Dragon
Goblins Bats Knight Flying Machine
Tornado Goblins Bats Knight
Goblins Bats Knight
Tornado
Tornado Goblins Bats Flying Machine Baby Dragon
Bats Tornado Flying Machine Baby Dragon
Flying Machine Baby Dragon
Goblins Tornado
Knight Tornado Goblins
Goblins Bats Knight Flying Machine Tornado Baby Dragon
Bats Flying Machine Tornado Baby Dragon
Bats Knight Flying Machine
Goblins Bats Tornado Baby Dragon
Knight
Tornado
Goblins Bats Knight Tornado
Goblins Bats Knight Flying Machine Tornado Baby Dragon
Tornado Baby Dragon Bats Knight Flying Machine
Tornado
Goblins Bats Knight Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Knight Flying Machine Baby Dragon
Goblins Bats Knight
Bats Knight Tornado
Knight
Bats Flying Machine Tornado Baby Dragon
Goblins Bats Knight Flying Machine
Knight
Goblins Bats Knight Flying Machine Tornado Baby Dragon
Bats Knight Flying Machine
Tornado
Knight
Flying Machine Baby Dragon
Goblins Bats Knight Flying Machine Tornado Baby Dragon
Bats Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Baby Dragon
Flying Machine Tornado Baby Dragon
Flying Machine Baby Dragon
Knight Flying Machine
Baby Dragon
Bats Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Flying Machine Tornado
Goblins Bats Tornado
Knight Flying Machine Tornado
Flying Machine Tornado Baby Dragon
Flying Machine Knight Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Tornado
Bats
Flying Machine Baby Dragon
Flying Machine Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Flying Machine Baby Dragon
Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Flying Machine Tornado Baby Dragon
Tornado Baby Dragon
Bats Flying Machine Tornado Baby Dragon
Bats Flying Machine
Bats Flying Machine
Flying Machine Tornado Baby Dragon
Knight Flying Machine Baby Dragon
Flying Machine Baby Dragon
Tornado
Flying Machine
Bats Flying Machine Tornado Baby Dragon
Bats Flying Machine Tornado
Flying Machine Tornado Baby Dragon

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