My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Wall Breakers Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers
Giant Snowball
Spear Goblins Wall Breakers Baby Dragon
Zap
Spear Goblins Mortar Wall Breakers
Barbarian Barrel
Spear Goblins Mortar Wall Breakers Electro Wizard
The Log
Spear Goblins Wall Breakers
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Wall Breakers
Royal Delivery
Spear Goblins Wall Breakers Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Mortar Wall Breakers Baby Dragon Electro Wizard
Poison
Spear Goblins Mortar Electro Wizard
Lightning
Mortar Baby Dragon Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Mortar Baby Dragon Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Wall Breakers Arrows Mortar

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Wall Breakers Baby Dragon
Arrows
P.E.K.K.A Mortar Wall Breakers Lightning
Mortar
Spear Goblins Arrows Baby Dragon
Wall Breakers
Spear Goblins Arrows Baby Dragon Electro Wizard
Baby Dragon
Spear Goblins Mortar Wall Breakers Lightning P.E.K.K.A Electro Wizard
Lightning
Arrows Baby Dragon
P.E.K.K.A
Arrows Electro Wizard Baby Dragon
Electro Wizard
P.E.K.K.A Wall Breakers Baby Dragon

Defense Synergies 0 12

Spear Goblins
Arrows Mortar Baby Dragon P.E.K.K.A Electro Wizard
Arrows
Spear Goblins Mortar Lightning P.E.K.K.A
Mortar
Spear Goblins Arrows Baby Dragon Electro Wizard
Wall Breakers
Baby Dragon
Spear Goblins Mortar P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Spear Goblins Arrows Baby Dragon Electro Wizard
Electro Wizard
Spear Goblins Mortar P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mortar Baby Dragon Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Mortar P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Lightning Arrows P.E.K.K.A
Arrows Spear Goblins Baby Dragon Electro Wizard
Lightning Electro Wizard Spear Goblins Arrows Mortar Baby Dragon
Lightning Arrows Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon Electro Wizard
Mortar P.E.K.K.A Lightning Electro Wizard
Arrows Mortar Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Mortar Lightning P.E.K.K.A Electro Wizard
Arrows Mortar P.E.K.K.A Electro Wizard
Arrows Mortar Spear Goblins Baby Dragon Electro Wizard
Arrows Mortar Baby Dragon Spear Goblins Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Spear Goblins Arrows Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mortar Baby Dragon Lightning
P.E.K.K.A Spear Goblins Lightning Electro Wizard
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Baby Dragon Electro Wizard
P.E.K.K.A Spear Goblins Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Spear Goblins Mortar Baby Dragon
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Arrows Electro Wizard
Lightning P.E.K.K.A
Baby Dragon
Electro Wizard Spear Goblins Mortar Baby Dragon Lightning P.E.K.K.A
Arrows Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Electro Wizard
Lightning Arrows Baby Dragon
Lightning Arrows
Arrows Mortar Baby Dragon
Arrows Spear Goblins Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon Lightning
Arrows Mortar Lightning
Lightning Electro Wizard
Lightning Arrows Mortar Electro Wizard
Lightning Arrows Baby Dragon
Lightning Mortar Baby Dragon
Lightning Arrows Mortar Baby Dragon
Lightning Arrows Mortar Baby Dragon
Lightning Spear Goblins Arrows Mortar Baby Dragon
Lightning Arrows Mortar Baby Dragon
Lightning Arrows Mortar
Lightning
Lightning Arrows Mortar Baby Dragon Electro Wizard
Lightning Arrows Mortar Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon Lightning Electro Wizard
Lightning Arrows Mortar Baby Dragon
Lightning Arrows Mortar Baby Dragon
Lightning Arrows Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mortar
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Spear Goblins
Lightning Arrows Baby Dragon Electro Wizard
Arrows
Lightning Baby Dragon Electro Wizard
Arrows Mortar Baby Dragon Lightning
Lightning Arrows
P.E.K.K.A
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Mortar Baby Dragon Electro Wizard

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