My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Princess
Zap
Bats Guards Princess
Barbarian Barrel
Wizard Guards Princess Magic Archer
The Log
Guards Princess
Earthquake
Guards
Arrows
Bats Guards Princess
Royal Delivery
Bats Wizard Guards P.E.K.K.A Princess Magic Archer
Fireball
Wizard Princess Magic Archer
Poison
Bats Wizard Guards Princess Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Wizard Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Earthquake Guards Princess Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Earthquake Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
Earthquake P.E.K.K.A Bats Guards Princess Magic Archer
Earthquake
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Guards
Zap
P.E.K.K.A
Zap Magic Archer Bats Earthquake Wizard Princess
Princess
Zap P.E.K.K.A
Magic Archer
P.E.K.K.A Zap

Defense Synergies 0 14

Bats
Zap Earthquake P.E.K.K.A
Zap
Bats Earthquake Guards P.E.K.K.A Princess Magic Archer
Earthquake
Bats Zap Princess
Wizard
Guards P.E.K.K.A
Guards
Zap Wizard Princess Magic Archer
P.E.K.K.A
Bats Zap Wizard Princess
Princess
Zap Earthquake Guards P.E.K.K.A
Magic Archer
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Wizard Magic Archer
P.E.K.K.A Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Bats Guards
Earthquake P.E.K.K.A Princess
Bats Zap Earthquake Guards Magic Archer
Bats Zap Wizard Princess Magic Archer
Earthquake Zap P.E.K.K.A Magic Archer
P.E.K.K.A Princess
Guards
Bats Guards Zap Earthquake Wizard Princess Magic Archer
Bats Zap Wizard Princess Magic Archer
P.E.K.K.A Bats Zap Earthquake Wizard Guards
Wizard Bats Zap Earthquake Guards P.E.K.K.A Princess Magic Archer
P.E.K.K.A
Zap P.E.K.K.A
Wizard Bats P.E.K.K.A
Bats Zap Wizard Guards Magic Archer
Zap Earthquake Wizard Bats Guards Princess Magic Archer
P.E.K.K.A
Wizard Bats Earthquake Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Wizard Magic Archer
Guards P.E.K.K.A Bats Zap
Guards P.E.K.K.A Bats Zap
P.E.K.K.A Guards
Wizard Bats Zap Princess Magic Archer
Guards P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Wizard Guards
Wizard Princess Magic Archer
Guards Bats Zap P.E.K.K.A Magic Archer
Bats Zap Earthquake Wizard P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Magic Archer Guards
Zap Princess Magic Archer
Earthquake Magic Archer
Earthquake Guards
Wizard Zap Earthquake Magic Archer
Wizard Bats Zap Princess Magic Archer
Earthquake Wizard Princess Magic Archer
Earthquake Zap Wizard Princess Magic Archer
Zap Wizard
Bats Guards
Zap Earthquake Wizard Princess Magic Archer
Zap Wizard Princess Magic Archer
Earthquake Princess Magic Archer
Earthquake Princess Magic Archer
Earthquake Princess Zap Magic Archer
Earthquake Zap Wizard Princess Magic Archer
Earthquake Magic Archer Wizard Princess
Earthquake
Bats
Zap Earthquake Wizard Princess Magic Archer
Zap Earthquake Wizard Princess Magic Archer
Earthquake Magic Archer
Wizard Princess
Earthquake Zap
Zap Earthquake Wizard Princess Magic Archer
Zap Earthquake Wizard Princess Magic Archer
Zap Wizard Princess Magic Archer
Zap Magic Archer
Bats Zap Wizard Princess Magic Archer
Zap Bats Wizard Guards
Zap Earthquake Wizard Magic Archer
Zap Princess Magic Archer
P.E.K.K.A
Earthquake Wizard Princess Magic Archer
Zap Earthquake Bats Guards Princess Magic Archer
Zap Wizard Princess Magic Archer
Wizard Princess Magic Archer
Zap Earthquake Wizard Princess Magic Archer
Zap
P.E.K.K.A
Zap Bats Guards Princess Magic Archer
Bats Zap Princess Magic Archer
Zap Princess Magic Archer

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