My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant
Giant Snowball
Bats Archers Musketeer Baby Dragon
Zap
Bats Archers
Barbarian Barrel
Archers Musketeer
The Log
Archers Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Musketeer Baby Dragon
Fireball
Archers Musketeer Baby Dragon
Poison
Bats Archers Musketeer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Fireball

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Baby Dragon
Zap
Fireball Giant Bats Archers Mini P.E.K.K.A Musketeer Baby Dragon
Archers
Zap Mini P.E.K.K.A Giant Baby Dragon
Fireball
Zap Giant Baby Dragon
Mini P.E.K.K.A
Giant Bats Zap Archers Musketeer Baby Dragon
Musketeer
Giant Zap Mini P.E.K.K.A Baby Dragon
Giant
Bats Zap Mini P.E.K.K.A Musketeer Archers Fireball Baby Dragon
Baby Dragon
Bats Zap Archers Fireball Mini P.E.K.K.A Musketeer Giant

Defense Synergies 2 14

Bats
Zap Mini P.E.K.K.A Musketeer Baby Dragon
Zap
Fireball Mini P.E.K.K.A Bats Archers Musketeer Baby Dragon
Archers
Zap Mini P.E.K.K.A Baby Dragon
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Bats Archers Fireball Musketeer Baby Dragon
Musketeer
Bats Zap Fireball Mini P.E.K.K.A Baby Dragon
Giant
Baby Dragon
Bats Zap Archers Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Baby Dragon
Mini P.E.K.K.A Bats Zap Musketeer
Mini P.E.K.K.A Bats Archers Musketeer
Mini P.E.K.K.A Bats Musketeer
Fireball Mini P.E.K.K.A
Fireball Bats Zap Archers Musketeer Baby Dragon
Bats Musketeer Zap Archers Fireball Baby Dragon
Zap Fireball Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer
Bats Archers Zap Fireball Musketeer Baby Dragon
Musketeer Bats Zap Archers Fireball Baby Dragon
Mini P.E.K.K.A Bats Zap Fireball Musketeer
Fireball Bats Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Musketeer
Fireball Bats Zap Archers Musketeer Baby Dragon
Zap Baby Dragon Bats Archers Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bats Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A Musketeer Baby Dragon
Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer
Fireball Bats Zap Archers Musketeer Baby Dragon
Mini P.E.K.K.A Bats Archers Fireball Musketeer
Mini P.E.K.K.A
Zap Bats Fireball Mini P.E.K.K.A Baby Dragon
Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Fireball
Mini P.E.K.K.A Fireball
Archers Fireball Musketeer Baby Dragon
Bats Zap Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Bats Zap Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer
Fireball Zap Baby Dragon
Fireball Bats Zap Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Fireball Zap Archers Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Bats Zap Archers Fireball Musketeer Baby Dragon
Zap Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Bats Archers Fireball Musketeer
Fireball Zap Archers Musketeer Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Bats Fireball Musketeer Baby Dragon
Bats Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon

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