My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Inferno Dragon
Giant Snowball
Bats Minions Inferno Dragon
Zap
Bats Minions Goblin Giant Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Elite Barbarians Wizard Inferno Dragon
Fireball
Minions Elite Barbarians Wizard Inferno Dragon
Poison
Bats Minions Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Minions Inferno Dragon Wizard Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Elite Barbarians Goblin Giant Inferno Dragon
Minions
Bats Elite Barbarians Goblin Giant Inferno Dragon
Elite Barbarians
Bats Minions Wizard Goblin Giant The Log
Wizard
Elite Barbarians Goblin Giant
Mirror
The Log
Goblin Giant
Bats Minions Elite Barbarians Wizard The Log
The Log
Mirror Elite Barbarians Goblin Giant
Inferno Dragon
Bats Minions

Defense Synergies 0 13

Bats
Minions Goblin Giant The Log Inferno Dragon
Minions
Bats Goblin Giant The Log
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Mirror
The Log Inferno Dragon
Goblin Giant
Bats Minions The Log
The Log
Bats Minions Elite Barbarians Wizard Mirror Goblin Giant Inferno Dragon
Inferno Dragon
Bats Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Goblin Giant The Log
Elite Barbarians Inferno Dragon Bats Minions The Log
Bats Minions Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Minions
Elite Barbarians The Log
The Log Bats Minions
Bats Minions Inferno Dragon Wizard
Goblin Giant The Log
Inferno Dragon Minions Elite Barbarians
Elite Barbarians
Bats Minions Wizard Goblin Giant The Log
Minions Inferno Dragon Bats Wizard
Bats Minions Elite Barbarians Wizard The Log
Wizard Bats Minions The Log
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Wizard Bats Minions Elite Barbarians
Bats Minions Elite Barbarians Wizard The Log
Wizard The Log Bats Minions Inferno Dragon
Elite Barbarians Inferno Dragon
Wizard Bats Minions Elite Barbarians Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Wizard The Log Inferno Dragon
Bats Minions Elite Barbarians Goblin Giant The Log
Bats Elite Barbarians Goblin Giant The Log
Elite Barbarians Goblin Giant Inferno Dragon
Wizard Bats Minions Goblin Giant
Bats Minions Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Inferno Dragon
Bats Minions Elite Barbarians The Log Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Bats Minions Elite Barbarians
Elite Barbarians Goblin Giant The Log
Elite Barbarians Wizard Goblin Giant
Wizard
Elite Barbarians Bats Minions Goblin Giant The Log Inferno Dragon
Bats Minions Elite Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Goblin Giant The Log
The Log
Wizard The Log
Wizard Bats Minions Goblin Giant
Wizard The Log
The Log Wizard
The Log Wizard
Bats Minions Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
Minions
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Bats Minions
Wizard The Log
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard
Wizard The Log
The Log
Elite Barbarians Bats Wizard
Bats Minions Wizard
Elite Barbarians
Wizard The Log
Wizard The Log
Bats Minions
Wizard
The Log
Wizard
The Log Wizard
Elite Barbarians
Bats Minions Elite Barbarians The Log
Bats
Goblin Giant The Log

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