My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Furnace P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Miner
Giant Snowball
Spear Goblins Bomber Furnace Miner
Zap
Spear Goblins Bomber Furnace
Barbarian Barrel
Spear Goblins Bomber Knight Furnace Electro Wizard
The Log
Spear Goblins Bomber Furnace
Earthquake
Spear Goblins Bomber Furnace
Arrows
Spear Goblins Bomber Furnace
Royal Delivery
Spear Goblins Bomber Knight P.E.K.K.A Miner Electro Wizard
Fireball
Bomber Furnace Electro Wizard
Poison
Spear Goblins Bomber Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Knight Miner Furnace Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Knight

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Zap Furnace
Bomber
Zap Knight P.E.K.K.A Miner
Zap
P.E.K.K.A Miner Electro Wizard Spear Goblins Bomber Knight Furnace
Knight
Spear Goblins Bomber Zap Furnace Miner Electro Wizard
Furnace
Miner Spear Goblins Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bomber Furnace
Miner
Spear Goblins Zap Furnace Bomber Knight Electro Wizard
Electro Wizard
Zap P.E.K.K.A Knight Miner

Defense Synergies 4 14

Spear Goblins
Knight Zap P.E.K.K.A Electro Wizard
Bomber
Knight Zap P.E.K.K.A Miner Electro Wizard
Zap
Electro Wizard Spear Goblins Bomber Knight Furnace P.E.K.K.A Miner
Knight
Spear Goblins Bomber Electro Wizard Zap Furnace
Furnace
Zap Knight Electro Wizard
P.E.K.K.A
Spear Goblins Bomber Zap Electro Wizard
Miner
Bomber Zap
Electro Wizard
Zap Knight Spear Goblins Bomber Furnace P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Knight Electro Wizard
P.E.K.K.A Bomber Zap Knight Furnace Electro Wizard
Furnace P.E.K.K.A Bomber Knight Electro Wizard
P.E.K.K.A Bomber Knight Furnace Electro Wizard
Bomber P.E.K.K.A
Spear Goblins Bomber Zap Furnace Electro Wizard
Furnace Electro Wizard Spear Goblins Zap
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace
Knight Spear Goblins Bomber Miner Electro Wizard
Electro Wizard Spear Goblins Bomber Zap Knight Furnace
Spear Goblins Zap Furnace Electro Wizard
Furnace P.E.K.K.A Bomber Zap Knight Electro Wizard
Bomber Zap Furnace P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Furnace Electro Wizard
Zap Furnace P.E.K.K.A Electro Wizard
Bomber Knight Furnace P.E.K.K.A Electro Wizard
Spear Goblins Bomber Zap Knight Furnace Electro Wizard
Zap Furnace Spear Goblins Bomber Knight Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Spear Goblins Knight Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Knight Miner
P.E.K.K.A Spear Goblins Zap Knight Furnace Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight
Furnace Zap Electro Wizard
P.E.K.K.A Spear Goblins Knight Furnace Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Spear Goblins Knight
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight
Bomber Furnace
Electro Wizard Spear Goblins Bomber Zap Knight Furnace P.E.K.K.A
Bomber Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner Electro Wizard
Miner
Knight
Bomber Zap Furnace
Spear Goblins Zap Furnace
Bomber Furnace
Zap
Miner Zap
Electro Wizard
Miner Zap Knight Electro Wizard
Zap
Knight Miner
Zap Furnace
Spear Goblins Bomber Zap Furnace
Furnace
Bomber
Bomber Zap Electro Wizard
Bomber Zap Miner
Zap
Zap Bomber Furnace
Miner Zap Electro Wizard
Zap Miner
Miner Zap
Zap Furnace Electro Wizard
Zap Electro Wizard
Bomber Zap Miner
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Spear Goblins
Zap Electro Wizard
Miner Knight Electro Wizard
Bomber Zap
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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