My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Furnace Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Miner
Giant Snowball
Bats Goblin Gang Mega Minion Furnace Baby Dragon Miner
Zap
Bats Goblin Gang Furnace Prince
Barbarian Barrel
Goblin Gang Furnace
The Log
Goblin Gang Furnace Prince
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Mega Minion Baby Dragon Prince Miner
Fireball
Goblin Gang Mega Minion Furnace Baby Dragon
Poison
Bats Goblin Gang Mega Minion Furnace
Lightning
Mega Minion Furnace Baby Dragon Prince
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Baby Dragon Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Miner Fireball Furnace Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Mega Minion Miner

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Minion Baby Dragon Prince
Goblin Gang
Miner Baby Dragon Prince
Mega Minion
Bats Fireball Furnace Baby Dragon Miner
Fireball
Mega Minion Baby Dragon Miner
Furnace
Miner Mega Minion Baby Dragon Prince
Baby Dragon
Bats Goblin Gang Mega Minion Fireball Furnace Prince Miner
Prince
Bats Goblin Gang Furnace Baby Dragon Miner
Miner
Bats Goblin Gang Furnace Mega Minion Fireball Baby Dragon Prince

Defense Synergies 0 12

Bats
Baby Dragon Prince
Goblin Gang
Furnace Prince Miner
Mega Minion
Furnace Baby Dragon Miner
Fireball
Miner
Furnace
Goblin Gang Mega Minion Baby Dragon Prince
Baby Dragon
Bats Mega Minion Furnace Prince
Prince
Bats Goblin Gang Furnace Baby Dragon
Miner
Goblin Gang Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon
Bats Goblin Gang Mega Minion Furnace Prince
Goblin Gang Furnace Prince Bats Mega Minion
Prince Bats Goblin Gang Mega Minion Furnace
Fireball Prince
Goblin Gang Fireball Bats Mega Minion Furnace Baby Dragon
Bats Mega Minion Furnace Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon
Goblin Gang Furnace Prince
Goblin Gang Prince Miner
Bats Goblin Gang Mega Minion Fireball Furnace Baby Dragon
Mega Minion Bats Goblin Gang Fireball Furnace Baby Dragon
Furnace Prince Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Mega Minion Furnace Baby Dragon Prince
Goblin Gang Furnace Prince
Goblin Gang Fireball Furnace Prince
Bats Goblin Gang Fireball Furnace Prince
Fireball Bats Goblin Gang Mega Minion Furnace Baby Dragon Prince
Furnace Baby Dragon Bats Mega Minion Fireball
Prince
Goblin Gang Bats Fireball Furnace Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace Prince
Fireball Goblin Gang Mega Minion Baby Dragon Prince Miner
Goblin Gang Bats Furnace Prince
Goblin Gang Prince Bats Fireball
Goblin Gang Prince
Fireball Furnace Bats Goblin Gang Baby Dragon
Goblin Gang Prince Bats Mega Minion Fireball Furnace
Prince
Bats Mega Minion Fireball Baby Dragon Prince
Goblin Gang Mega Minion
Bats Mega Minion Prince
Fireball Prince
Prince Goblin Gang Fireball
Fireball Furnace Baby Dragon
Goblin Gang Bats Mega Minion Fireball Furnace Baby Dragon Prince
Bats Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Prince
Fireball Furnace Baby Dragon
Fireball Bats Mega Minion Furnace Baby Dragon
Furnace Baby Dragon
Fireball Baby Dragon
Fireball Miner
Bats Goblin Gang Fireball Prince
Miner Fireball Prince
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Furnace Baby Dragon Prince
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon
Fireball
Bats
Mega Minion Fireball Baby Dragon Prince
Fireball Baby Dragon Miner
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Fireball Furnace Baby Dragon
Mega Minion
Fireball Miner Baby Dragon
Fireball Baby Dragon Prince Miner
Fireball Miner Baby Dragon
Bats Fireball Furnace Baby Dragon
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball Miner
Fireball
Prince
Fireball
Bats Goblin Gang Fireball Prince
Fireball Mega Minion Baby Dragon
Fireball
Fireball Miner Goblin Gang Mega Minion Baby Dragon Prince
Fireball Baby Dragon
Fireball
Mega Minion Prince
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Prince Miner

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