My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Balloon Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army Balloon Cannon Cart Miner
Giant Snowball
Archers Skeleton Army Balloon Miner
Zap
Archers Royal Giant Skeleton Army Balloon Cannon Cart
Barbarian Barrel
Archers Skeleton Army Cannon Cart Ice Wizard
The Log
Archers Royal Giant Skeleton Army Cannon Cart
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Skeleton Army Balloon Cannon Cart Miner Ice Wizard
Fireball
Archers Skeleton Army Balloon Cannon Cart Ice Wizard
Poison
Archers Skeleton Army Balloon Ice Wizard
Lightning
Balloon Cannon Cart Ice Wizard
Rocket
Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Skeleton Army Miner Ice Wizard Balloon Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Skeleton Army Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Archers Royal Giant Cannon Cart Miner
Archers
Giant Snowball Royal Giant Balloon Miner
Royal Giant
Miner Ice Wizard Giant Snowball Archers Cannon Cart
Skeleton Army
Balloon
Giant Snowball Miner Archers Ice Wizard
Cannon Cart
Giant Snowball Royal Giant Miner
Miner
Royal Giant Balloon Giant Snowball Archers Cannon Cart
Ice Wizard
Royal Giant Balloon

Defense Synergies 0 10

Giant Snowball
Archers Cannon Cart Miner Ice Wizard
Archers
Giant Snowball Skeleton Army Cannon Cart Ice Wizard
Royal Giant
Skeleton Army
Archers Cannon Cart Ice Wizard
Balloon
Cannon Cart
Giant Snowball Archers Skeleton Army Ice Wizard
Miner
Giant Snowball
Ice Wizard
Giant Snowball Archers Skeleton Army Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart
Skeleton Army Cannon Cart Ice Wizard
Skeleton Army Giant Snowball Archers Cannon Cart Ice Wizard
Skeleton Army Cannon Cart Ice Wizard
Skeleton Army
Skeleton Army Giant Snowball Archers Cannon Cart Ice Wizard
Giant Snowball Archers Ice Wizard
Cannon Cart
Skeleton Army Ice Wizard
Skeleton Army Giant Snowball Archers Cannon Cart Miner Ice Wizard
Archers Skeleton Army Ice Wizard Giant Snowball Cannon Cart
Giant Snowball Archers Ice Wizard
Skeleton Army Giant Snowball Cannon Cart Ice Wizard
Skeleton Army Giant Snowball Cannon Cart
Skeleton Army Cannon Cart
Skeleton Army Giant Snowball
Skeleton Army Cannon Cart
Giant Snowball Archers Skeleton Army Cannon Cart Ice Wizard
Giant Snowball Archers Cannon Cart Ice Wizard
Cannon Cart
Skeleton Army Giant Snowball Archers Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Archers Cannon Cart
Giant Snowball Archers Cannon Cart Miner
Skeleton Army Cannon Cart
Skeleton Army Cannon Cart
Skeleton Army Cannon Cart
Giant Snowball Archers Ice Wizard
Skeleton Army Archers Cannon Cart Ice Wizard
Skeleton Army Cannon Cart
Giant Snowball Skeleton Army Cannon Cart
Skeleton Army
Cannon Cart
Skeleton Army Giant Snowball
Skeleton Army Cannon Cart
Archers Skeleton Army Cannon Cart
Skeleton Army Archers Cannon Cart
Giant Snowball Archers Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Miner Ice Wizard
Cannon Cart Miner
Cannon Cart
Giant Snowball
Giant Snowball Ice Wizard
Archers
Giant Snowball Ice Wizard
Miner Giant Snowball
Giant Snowball
Miner Cannon Cart
Giant Snowball Archers
Giant Snowball Cannon Cart Miner
Cannon Cart
Giant Snowball Cannon Cart
Giant Snowball Cannon Cart
Cannon Cart
Giant Snowball
Giant Snowball Archers
Giant Snowball Miner
Giant Snowball
Giant Snowball Cannon Cart
Giant Snowball Ice Wizard
Miner Giant Snowball Ice Wizard
Giant Snowball Miner
Miner
Giant Snowball Archers Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball Miner
Giant Snowball
Giant Snowball
Archers Skeleton Army Cannon Cart
Giant Snowball Archers Ice Wizard
Miner Cannon Cart
Giant Snowball
Giant Snowball
Cannon Cart
Giant Snowball
Giant Snowball
Giant Snowball Cannon Cart Miner

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