My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Electro Dragon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram
Giant Snowball
Minion Horde Battle Ram Electro Dragon Lumberjack
Zap
Minion Horde Battle Ram
Barbarian Barrel
Tesla Battle Ram Electro Wizard Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Tesla
Arrows
Minion Horde
Royal Delivery
Minion Horde Battle Ram Electro Dragon Electro Wizard Lumberjack
Fireball
Tesla Minion Horde Battle Ram Electro Dragon Electro Wizard Lumberjack
Poison
Minion Horde Electro Dragon Electro Wizard
Lightning
Tesla Battle Ram Electro Dragon Electro Wizard Lumberjack
Rocket
Minion Horde Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tesla Battle Ram Electro Wizard Lumberjack Minion Horde Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Tesla Battle Ram Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Minion Horde
Mega Knight Battle Ram Mirror Lumberjack
Battle Ram
Minion Horde Mirror Electro Wizard Lumberjack
Mirror
Minion Horde Battle Ram Lumberjack
Electro Dragon
Mega Knight
Electro Wizard
Battle Ram Lumberjack Mega Knight
Lumberjack
Minion Horde Battle Ram Mirror Electro Wizard Mega Knight
Mega Knight
Minion Horde Electro Dragon Electro Wizard Lumberjack

Defense Synergies 2 9

Tesla
Mirror Electro Wizard
Minion Horde
Mirror
Battle Ram
Mirror
Tesla Minion Horde Electro Dragon Electro Wizard Lumberjack Mega Knight
Electro Dragon
Mirror Electro Wizard Lumberjack
Electro Wizard
Tesla Mirror Electro Dragon Lumberjack Mega Knight
Lumberjack
Mirror Electro Dragon Electro Wizard
Mega Knight
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Electro Dragon Electro Wizard
Minion Horde Lumberjack Tesla Electro Dragon Electro Wizard Mega Knight
Tesla Minion Horde Lumberjack Mega Knight Electro Dragon Electro Wizard
Tesla Minion Horde Lumberjack Electro Dragon Electro Wizard Mega Knight
Lumberjack Mega Knight
Tesla Electro Dragon Electro Wizard Lumberjack Mega Knight
Tesla Minion Horde Electro Wizard Electro Dragon
Tesla Electro Dragon Electro Wizard Mega Knight
Tesla Minion Horde Lumberjack
Tesla Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Electro Wizard Tesla Electro Dragon Lumberjack Mega Knight
Tesla Minion Horde Electro Dragon Electro Wizard
Tesla Minion Horde Lumberjack Mega Knight Electro Dragon Electro Wizard
Mega Knight Tesla Minion Horde Electro Dragon Electro Wizard Lumberjack
Tesla Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Tesla Electro Wizard Lumberjack Mega Knight
Tesla Minion Horde Mega Knight Electro Dragon Electro Wizard Lumberjack
Tesla Mega Knight Minion Horde Electro Dragon Electro Wizard Lumberjack
Tesla Electro Dragon Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Mega Knight Tesla Minion Horde Electro Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Electro Wizard
Electro Wizard Tesla Electro Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Electro Dragon Electro Wizard
Lumberjack Mega Knight Tesla Minion Horde Electro Wizard
Tesla Minion Horde Lumberjack Mega Knight
Tesla Minion Horde Electro Dragon Electro Wizard
Tesla Minion Horde Electro Wizard Lumberjack
Mega Knight Tesla Minion Horde Lumberjack
Minion Horde Electro Dragon Electro Wizard Mega Knight
Tesla Minion Horde
Mega Knight Tesla Minion Horde Electro Dragon Lumberjack
Mega Knight Electro Wizard
Mega Knight Tesla Minion Horde Lumberjack
Tesla Minion Horde Electro Dragon Mega Knight
Tesla Electro Dragon Electro Wizard Minion Horde Lumberjack
Mega Knight Tesla Minion Horde Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Electro Dragon
Electro Dragon Electro Wizard
Minion Horde Electro Dragon
Minion Horde Mega Knight
Minion Horde Electro Dragon
Minion Horde
Electro Dragon
Electro Dragon
Minion Horde Electro Dragon Electro Wizard Lumberjack
Minion Horde Electro Dragon Electro Wizard
Electro Dragon
Minion Horde Electro Dragon
Minion Horde Electro Dragon
Minion Horde Electro Dragon Mega Knight
Minion Horde
Electro Dragon Electro Wizard Mega Knight
Electro Dragon Mega Knight
Minion Horde Mega Knight
Minion Horde Electro Dragon
Electro Dragon Mega Knight
Minion Horde
Electro Dragon Electro Wizard
Electro Dragon Mega Knight
Minion Horde Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Minion Horde
Minion Horde
Minion Horde Electro Dragon Mega Knight
Minion Horde Electro Dragon Electro Wizard
Minion Horde Mega Knight
Minion Horde Electro Wizard Electro Dragon
Electro Dragon Electro Wizard
Minion Horde Electro Dragon Electro Wizard Lumberjack Mega Knight
Electro Dragon
Minion Horde Electro Dragon Mega Knight
Electro Dragon Minion Horde Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Mega Knight

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