My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Minion Horde Miner
Giant Snowball
Skeletons Minions Minion Horde Miner
Zap
Skeletons Minions Mortar Minion Horde
Barbarian Barrel
Skeletons Mortar
The Log
Skeletons
Earthquake
Skeletons Mortar
Arrows
Skeletons Minions Minion Horde
Royal Delivery
Skeletons Minions Minion Horde Bowler Miner
Fireball
Minions Mortar Minion Horde Bowler
Poison
Minions Mortar Minion Horde
Lightning
Mortar Bowler
Rocket
Mortar Minion Horde Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Miner Mortar Minion Horde Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Minions Miner

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Miner Mega Knight Mortar Bowler
Mortar
Miner Minions The Log
Minion Horde
Miner Mega Knight
Bowler
Minions The Log Miner
The Log
Mortar Bowler Miner Mega Knight
Miner
Minions Mortar Minion Horde Bowler The Log Mega Knight
Mega Knight
Minions Minion Horde The Log Miner

Defense Synergies 1 14

Skeletons
Minions Mortar Minion Horde Bowler The Log
Minions
Skeletons Mortar Bowler The Log Mega Knight
Mortar
Skeletons Minions The Log
Minion Horde
Skeletons The Log
Bowler
The Log Skeletons Minions
The Log
Bowler Skeletons Minions Mortar Minion Horde Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Minions The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Mortar Minion Horde The Log
Minion Horde Skeletons Minions Mortar The Log Mega Knight
Mortar Minion Horde Bowler Mega Knight Skeletons Minions
Minion Horde Skeletons Minions Mortar Bowler Mega Knight
Bowler The Log Mega Knight
Bowler The Log Skeletons Minions Mega Knight
Minions Minion Horde Mortar
Bowler The Log Mega Knight
Minion Horde Skeletons Minions Mortar
Skeletons Minion Horde Bowler Miner Mega Knight
Minions Minion Horde Skeletons Bowler The Log Mega Knight
Minions Minion Horde
Mortar Minion Horde Bowler Mega Knight Skeletons Minions The Log
Bowler Mega Knight Minions Mortar Minion Horde The Log
Mortar Minion Horde Mega Knight
Minion Horde Mortar Bowler The Log Mega Knight
Minion Horde Mega Knight Skeletons Minions Mortar Bowler
Mortar Mega Knight Minions Minion Horde Bowler The Log
Mortar The Log Minions Bowler Mega Knight
Mortar
Bowler Mega Knight Minions Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Bowler
Mortar Bowler The Log Miner Mega Knight
Mega Knight Skeletons Minions Minion Horde Bowler The Log
Bowler Mega Knight Minion Horde The Log
Skeletons Minion Horde Bowler Mega Knight
Skeletons Minions Minion Horde
Skeletons Minions Minion Horde Bowler
Mega Knight Minion Horde
Minion Horde Mega Knight Skeletons Minions Mortar The Log
Skeletons Minion Horde
Mega Knight Minions Minion Horde Bowler
Mega Knight Bowler The Log
Bowler Mega Knight Skeletons Minion Horde
Minion Horde Bowler Mega Knight
Skeletons Minions Mortar Minion Horde Bowler The Log
Minions Bowler Mega Knight Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde The Log
Mortar Bowler The Log Miner
Minion Horde The Log Miner
The Log
Mortar Minion Horde Bowler The Log Mega Knight
Minions Minion Horde
Mortar Minion Horde Bowler The Log
The Log Bowler
The Log Miner Mortar
Minions Minion Horde Bowler
Miner Mortar Minion Horde Bowler The Log
Mortar Bowler The Log Miner
Minions Mortar Minion Horde
Mortar The Log
Mortar Minion Horde Bowler The Log
Mortar Minion Horde Bowler The Log Mega Knight
Mortar
Minions Minion Horde
Mortar Bowler The Log Mega Knight
Mortar Bowler The Log Miner Mega Knight
Minions Minion Horde Bowler The Log Mega Knight
Bowler The Log
Mortar Minion Horde The Log
The Log Mortar Bowler Mega Knight
Minion Horde
Mortar The Log Miner Bowler
Mortar Bowler The Log Miner Mega Knight
Miner Mortar The Log
Minion Horde
Minions Minion Horde
Minion Horde Bowler
Mortar Minion Horde The Log Miner Mega Knight
Minion Horde
Minion Horde Mega Knight
Bowler The Log
Minion Horde Minions
The Log
Miner Minion Horde Bowler Mega Knight
The Log Mortar Bowler
Minion Horde Mega Knight
Minions Minion Horde Bowler The Log
Mortar Bowler The Log Miner Mega Knight

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