My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Hog Rider Goblin Barrel Miner
Giant Snowball
Skeletons Minion Horde Musketeer Hog Rider Goblin Barrel Miner
Zap
Skeletons Minion Horde Goblin Barrel
Barbarian Barrel
Skeletons Musketeer Goblin Barrel
The Log
Skeletons Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Minion Horde Goblin Barrel
Royal Delivery
Skeletons Minion Horde Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Miner
Fireball
Minion Horde Musketeer Hog Rider Goblin Barrel
Poison
Minion Horde Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Miner Mini P.E.K.K.A Musketeer Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Barrel Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Miner Hog Rider
Mini P.E.K.K.A
Musketeer Hog Rider The Log
Musketeer
Hog Rider Mini P.E.K.K.A The Log Miner
Hog Rider
Musketeer The Log Minion Horde Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Hog Rider Miner
The Log
Hog Rider Mini P.E.K.K.A Musketeer Miner
Miner
Minion Horde Musketeer Goblin Barrel The Log

Defense Synergies 3 7

Skeletons
Musketeer Minion Horde Mini P.E.K.K.A The Log
Minion Horde
Skeletons The Log
Mini P.E.K.K.A
The Log Skeletons Musketeer
Musketeer
Skeletons The Log Mini P.E.K.K.A Miner
Hog Rider
Goblin Barrel
The Log
Mini P.E.K.K.A Musketeer Skeletons Minion Horde Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer The Log
Minion Horde Mini P.E.K.K.A Skeletons Musketeer The Log
Minion Horde Mini P.E.K.K.A Skeletons Musketeer
Minion Horde Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A The Log
The Log Skeletons Musketeer
Minion Horde Musketeer
Musketeer The Log
Minion Horde Mini P.E.K.K.A Skeletons Musketeer
Skeletons Minion Horde Mini P.E.K.K.A Musketeer Miner
Minion Horde Skeletons Musketeer The Log
Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Skeletons Musketeer The Log
Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A The Log
Minion Horde Skeletons Mini P.E.K.K.A Musketeer
Minion Horde Musketeer The Log
The Log Musketeer
Mini P.E.K.K.A Musketeer
Minion Horde Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Musketeer The Log Miner
Skeletons Minion Horde Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Minion Horde Musketeer The Log
Skeletons Minion Horde Mini P.E.K.K.A Musketeer
Skeletons Minion Horde Musketeer
Mini P.E.K.K.A Skeletons Minion Horde Musketeer
Mini P.E.K.K.A Minion Horde
Minion Horde Skeletons Mini P.E.K.K.A The Log
Skeletons Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A Skeletons Minion Horde
Minion Horde Musketeer
Skeletons Minion Horde Mini P.E.K.K.A Musketeer The Log
Minion Horde Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log
Musketeer The Log Miner
Minion Horde The Log Miner
Musketeer The Log
Minion Horde The Log
Minion Horde Musketeer
Minion Horde Musketeer The Log
The Log
The Log Miner
Minion Horde Mini P.E.K.K.A Musketeer
Miner Minion Horde Musketeer The Log
Musketeer
Musketeer The Log Miner
Minion Horde Musketeer
Musketeer The Log
Minion Horde Musketeer The Log
Minion Horde Musketeer The Log
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer The Log
The Log Miner
Minion Horde Musketeer The Log
Musketeer The Log
Minion Horde Musketeer The Log
The Log
Minion Horde
The Log Miner Musketeer
Musketeer The Log Miner
Miner Musketeer The Log
Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde Mini P.E.K.K.A
Minion Horde Musketeer The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Musketeer
Musketeer
The Log
Miner Minion Horde Mini P.E.K.K.A Musketeer
The Log Musketeer
Minion Horde Musketeer
Minion Horde Musketeer The Log
Musketeer
Musketeer The Log Miner

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