My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Mega Minion Zappies Giant Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Bandit
Giant Snowball
Skeletons Mega Minion Zappies
Zap
Skeletons Royal Giant Zappies Bandit
Barbarian Barrel
Skeletons Zappies Royal Ghost Bandit
The Log
Skeletons Royal Giant Zappies Bandit
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Mega Minion Zappies Royal Ghost Bandit
Fireball
Mega Minion Zappies Bandit
Poison
Mega Minion Zappies
Lightning
Mega Minion Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Royal Ghost Bandit Zappies Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Mega Minion Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Mega Minion Zappies The Log Royal Ghost Bandit
Mega Minion
Giant Royal Giant
Zappies
Royal Giant Giant Royal Ghost Bandit
Giant
Mega Minion Zappies The Log Royal Ghost Bandit
The Log
Royal Giant Giant Bandit
Royal Ghost
Royal Giant Zappies Giant Bandit
Bandit
Royal Giant Zappies Giant The Log Royal Ghost

Defense Synergies 0 12

Skeletons
Mega Minion Zappies The Log Royal Ghost Bandit
Royal Giant
Mega Minion
Skeletons Zappies The Log Bandit
Zappies
Skeletons Mega Minion The Log Bandit
Giant
The Log
Skeletons Mega Minion Zappies Royal Ghost Bandit
Royal Ghost
Skeletons The Log
Bandit
Skeletons Mega Minion Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Zappies The Log
Skeletons Mega Minion Zappies The Log Bandit
Skeletons Mega Minion Zappies Bandit
Skeletons Mega Minion Zappies Bandit
The Log
The Log Skeletons Mega Minion Zappies Royal Ghost Bandit
Mega Minion Zappies
The Log Bandit
Zappies Skeletons
Skeletons Zappies Royal Ghost Bandit
Skeletons Mega Minion Zappies The Log Royal Ghost Bandit
Mega Minion Zappies
Skeletons Zappies The Log Bandit
Mega Minion Zappies The Log Royal Ghost
Zappies Bandit
Zappies The Log Bandit
Skeletons Zappies
Mega Minion Zappies The Log Royal Ghost Bandit
The Log Mega Minion Zappies Royal Ghost Bandit
Zappies
Royal Ghost Zappies The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Royal Ghost Bandit
Bandit Mega Minion The Log Royal Ghost
Zappies Bandit Skeletons The Log
Zappies The Log Bandit
Skeletons Zappies Bandit
Skeletons Zappies
Skeletons Mega Minion Zappies Bandit
Zappies
Skeletons Mega Minion Zappies The Log Bandit
Skeletons Mega Minion Zappies
Mega Minion Zappies
The Log
Skeletons Zappies Bandit
Zappies
Zappies Skeletons Mega Minion The Log
Mega Minion Zappies The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Bandit
The Log Royal Ghost Bandit
The Log Bandit
The Log
The Log
Mega Minion
The Log
The Log
The Log Bandit
The Log Bandit
The Log Bandit
Bandit
The Log
The Log Bandit
The Log Bandit
Mega Minion The Log Bandit
The Log
The Log
The Log
The Log
The Log
Mega Minion
The Log Royal Ghost Bandit
The Log Bandit
The Log Bandit
Mega Minion Zappies
Mega Minion
The Log Bandit
Zappies
The Log
Zappies Bandit
Mega Minion Zappies
The Log
Mega Minion
The Log
Mega Minion
Zappies The Log
Zappies
The Log Royal Ghost Bandit

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