My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Mega Minion Battle Ram Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Elite Barbarians Battle Ram
Giant Snowball
Spear Goblins Archers Mega Minion Battle Ram
Zap
Spear Goblins Archers Battle Ram
Barbarian Barrel
Spear Goblins Archers Elite Barbarians Battle Ram
The Log
Spear Goblins Archers Elite Barbarians Battle Ram
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Elite Barbarians Mega Minion Battle Ram
Fireball
Archers Elite Barbarians Mega Minion Battle Ram
Poison
Spear Goblins Archers Mega Minion
Lightning
Elite Barbarians Mega Minion Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Battle Ram Rocket Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Mega Minion Battle Ram Poison Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Mega Minion Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Battle Ram Golem
Archers
Elite Barbarians Battle Ram Golem
Elite Barbarians
Spear Goblins Archers Battle Ram
Mega Minion
Golem Poison
Battle Ram
Poison Spear Goblins Archers Elite Barbarians
Rocket
Golem
Poison
Battle Ram Golem Mega Minion
Golem
Mega Minion Poison Spear Goblins Archers Rocket

Defense Synergies 0 5

Spear Goblins
Archers Mega Minion Poison
Archers
Spear Goblins Mega Minion
Elite Barbarians
Mega Minion
Mega Minion
Spear Goblins Archers Elite Barbarians
Battle Ram
Rocket
Poison
Spear Goblins
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mega Minion
Elite Barbarians Mega Minion
Rocket Archers Elite Barbarians Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians Rocket Poison
Spear Goblins Archers Mega Minion
Mega Minion Rocket Spear Goblins Archers Poison
Rocket Poison
Elite Barbarians
Elite Barbarians Spear Goblins Archers
Archers Poison Spear Goblins Mega Minion
Mega Minion Spear Goblins Archers Poison
Elite Barbarians Rocket
Rocket Mega Minion Poison
Elite Barbarians
Rocket Elite Barbarians
Elite Barbarians Poison
Spear Goblins Archers Elite Barbarians Mega Minion
Poison Spear Goblins Archers Mega Minion
Elite Barbarians
Spear Goblins Archers Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Elite Barbarians
Poison Archers Elite Barbarians Mega Minion Rocket
Spear Goblins Elite Barbarians Rocket
Rocket Elite Barbarians
Elite Barbarians
Rocket Poison Archers
Rocket Spear Goblins Archers Elite Barbarians Mega Minion
Elite Barbarians
Rocket Spear Goblins Elite Barbarians Mega Minion Poison
Mega Minion
Elite Barbarians Mega Minion
Rocket Elite Barbarians Poison
Elite Barbarians Rocket
Archers
Elite Barbarians Spear Goblins Archers Mega Minion Rocket Poison
Poison Archers Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison
Rocket Poison
Rocket Poison
Rocket Poison
Poison Spear Goblins Mega Minion Rocket
Archers Poison
Poison
Poison
Rocket Elite Barbarians Poison
Rocket Poison
Poison Archers Rocket
Rocket Poison Elite Barbarians
Rocket Poison
Elite Barbarians Poison
Rocket Spear Goblins Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Archers Mega Minion Poison
Rocket Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Poison
Poison
Mega Minion
Poison
Poison
Rocket Poison
Elite Barbarians Poison Archers
Rocket Mega Minion Poison
Elite Barbarians Mega Minion
Poison Rocket
Rocket Poison
Rocket Poison
Spear Goblins Archers Rocket
Rocket Poison Archers Mega Minion
Poison Mega Minion Rocket
Poison
Rocket Poison
Elite Barbarians Mega Minion
Elite Barbarians Rocket Poison
Rocket Poison
Poison Rocket

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