My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Cannon Minion Horde Mega Minion
Zap
Bats Cannon Minion Horde
Barbarian Barrel
Cannon Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mega Minion Wizard
Fireball
Cannon Minion Horde Mega Minion Wizard
Poison
Bats Cannon Minion Horde Mega Minion Wizard
Lightning
Cannon Mega Minion Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Cannon Mega Minion Fireball Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Cannon Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Rage Golem
Cannon
Minion Horde
Rage Golem
Mega Minion
Golem Bats Fireball
Fireball
Golem Mega Minion
Wizard
Rage Golem
Rage
Minion Horde Bats Wizard
Golem
Mega Minion Fireball Bats Minion Horde Wizard

Defense Synergies 0 5

Bats
Cannon
Cannon
Bats Mega Minion Fireball Wizard
Minion Horde
Mega Minion
Cannon Wizard
Fireball
Cannon
Wizard
Cannon Mega Minion
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Mega Minion Fireball Wizard
Minion Horde Bats Cannon Mega Minion
Cannon Minion Horde Bats Mega Minion
Cannon Minion Horde Bats Mega Minion
Fireball
Fireball Bats Cannon Mega Minion
Bats Minion Horde Mega Minion Cannon Fireball Wizard
Cannon Fireball
Cannon Minion Horde
Cannon Minion Horde
Bats Minion Horde Cannon Mega Minion Fireball Wizard
Minion Horde Mega Minion Bats Fireball Wizard
Cannon Minion Horde Bats Fireball Wizard
Fireball Wizard Bats Cannon Minion Horde Mega Minion
Cannon Minion Horde
Minion Horde Cannon Fireball
Minion Horde Wizard Bats Cannon Fireball
Cannon Fireball Bats Minion Horde Mega Minion Wizard
Wizard Bats Cannon Mega Minion Fireball
Cannon
Wizard Bats Cannon Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Mega Minion Wizard
Bats Minion Horde
Bats Minion Horde Fireball
Cannon Minion Horde
Fireball Wizard Bats Minion Horde
Bats Minion Horde Mega Minion Fireball
Minion Horde
Minion Horde Bats Mega Minion Fireball
Cannon Minion Horde Mega Minion
Bats Minion Horde Mega Minion
Fireball
Cannon Minion Horde Fireball Wizard
Wizard Cannon Minion Horde Fireball
Bats Minion Horde Mega Minion Fireball
Bats Cannon Minion Horde Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde
Fireball Wizard Bats Minion Horde Mega Minion
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Bats Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bats Minion Horde
Mega Minion Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Bats Minion Horde Fireball Wizard
Bats Minion Horde Mega Minion Fireball Wizard
Minion Horde Mega Minion Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Bats Fireball
Fireball Mega Minion Wizard
Fireball
Fireball Minion Horde Mega Minion Wizard
Fireball Wizard
Fireball
Minion Horde Mega Minion
Bats Minion Horde Fireball
Bats Fireball
Fireball

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