My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bats Tombstone Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bats Tombstone Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Tombstone Wizard Goblin Barrel Skeleton Army
The Log
Tombstone Hog Rider Goblin Barrel Skeleton Army
Earthquake
Tombstone Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Goblin Barrel Skeleton Army Inferno Dragon
Fireball
Tombstone Hog Rider Wizard Goblin Barrel Skeleton Army Inferno Dragon
Poison
Bats Tombstone Wizard Skeleton Army
Lightning
Tombstone Wizard Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tombstone Goblin Barrel Skeleton Army Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tombstone Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel Inferno Dragon
Tombstone
Hog Rider
Bats The Log Wizard Goblin Barrel
Wizard
Hog Rider
Goblin Barrel
Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider
Inferno Dragon
Bats

Defense Synergies 0 9

Bats
The Log Inferno Dragon
Tombstone
Wizard Inferno Dragon
Hog Rider
Wizard
Tombstone Skeleton Army The Log
Goblin Barrel
Skeleton Army
Wizard The Log Inferno Dragon
The Log
Bats Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Bats Tombstone Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard The Log
Skeleton Army Inferno Dragon Bats Tombstone The Log
Skeleton Army Bats Tombstone Inferno Dragon
Skeleton Army Inferno Dragon Bats Tombstone
Tombstone Skeleton Army The Log
Skeleton Army The Log Bats
Bats Inferno Dragon Tombstone Wizard
The Log
Inferno Dragon Tombstone Skeleton Army
Skeleton Army
Bats Skeleton Army Tombstone Wizard The Log
Inferno Dragon Bats Wizard
Tombstone Skeleton Army Bats Wizard The Log
Wizard Skeleton Army Bats Tombstone The Log
Skeleton Army Inferno Dragon Tombstone
Skeleton Army The Log Inferno Dragon
Wizard Bats Tombstone Skeleton Army
Tombstone Bats Wizard Skeleton Army The Log
Wizard The Log Bats Tombstone Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone
Wizard The Log Inferno Dragon
Tombstone Skeleton Army Bats The Log
Skeleton Army Bats The Log
Tombstone Skeleton Army Inferno Dragon
Wizard Bats
Skeleton Army Bats Tombstone
Skeleton Army Inferno Dragon
Bats Tombstone Skeleton Army The Log Inferno Dragon
Tombstone Skeleton Army Inferno Dragon
Inferno Dragon Bats Tombstone
Skeleton Army The Log
Skeleton Army Tombstone Wizard
Wizard Skeleton Army
Tombstone Skeleton Army Bats The Log Inferno Dragon
Bats Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard
Wizard The Log
Wizard The Log
Bats Tombstone Skeleton Army
Wizard
The Log
Wizard
The Log Wizard
Bats The Log
Bats
The Log

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