My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Fire Spirit Bats Furnace Goblin Barrel
Zap
Fire Spirit Bats Furnace Goblin Barrel Dark Prince
Barbarian Barrel
Fire Spirit Knight Furnace Goblin Barrel Dark Prince Hunter
The Log
Fire Spirit Furnace Goblin Barrel Dark Prince Hunter
Earthquake
Furnace Goblin Barrel
Arrows
Fire Spirit Bats Furnace Goblin Barrel
Royal Delivery
Fire Spirit Bats Knight Goblin Barrel Dark Prince Hunter
Fireball
Furnace Goblin Barrel Hunter
Poison
Bats Furnace Hunter
Lightning
Knight Furnace Dark Prince Hunter
Rocket
Furnace Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Dark Prince Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Goblin Barrel Furnace Dark Prince Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Furnace Goblin Barrel Dark Prince
Bats
Knight Goblin Barrel Dark Prince
Knight
Bats Goblin Barrel Fire Spirit Furnace Hunter The Log
Furnace
Fire Spirit Knight Goblin Barrel Dark Prince
Goblin Barrel
Knight Dark Prince Fire Spirit Bats Furnace
Dark Prince
Goblin Barrel Fire Spirit Bats Furnace
Hunter
Knight
The Log
Knight

Defense Synergies 3 10

Fire Spirit
Knight The Log
Bats
Knight Dark Prince Hunter The Log
Knight
Fire Spirit Bats Hunter Furnace The Log
Furnace
Knight Dark Prince
Goblin Barrel
Dark Prince
Bats Furnace Hunter The Log
Hunter
Knight Bats Dark Prince The Log
The Log
Fire Spirit Bats Knight Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Hunter Bats Knight Furnace Dark Prince The Log
Furnace Hunter Fire Spirit Bats Knight Dark Prince
Hunter Bats Knight Furnace Dark Prince
Dark Prince The Log
The Log Fire Spirit Bats Furnace Dark Prince Hunter
Bats Furnace Hunter Fire Spirit
The Log
Hunter Furnace
Knight Fire Spirit Dark Prince Hunter
Bats Knight Furnace Dark Prince Hunter The Log
Hunter Bats Furnace
Furnace Hunter Fire Spirit Bats Knight Dark Prince The Log
Fire Spirit Bats Furnace Dark Prince Hunter The Log
Knight Furnace Hunter
Furnace Hunter The Log
Bats Knight Furnace Dark Prince Hunter
Fire Spirit Bats Knight Furnace Dark Prince Hunter The Log
Furnace Hunter The Log Fire Spirit Bats Knight Dark Prince
Hunter
Dark Prince Fire Spirit Bats Knight Furnace Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Dark Prince
Knight Hunter The Log
Bats Knight Furnace Dark Prince Hunter The Log
Dark Prince Hunter Bats Knight The Log
Knight Dark Prince Hunter
Fire Spirit Furnace Bats Hunter
Dark Prince Bats Knight Furnace Hunter
Knight Dark Prince Hunter
Bats Knight Dark Prince The Log
Bats Knight Dark Prince Hunter
Dark Prince The Log
Dark Prince Knight Hunter
Furnace
Bats Knight Furnace Dark Prince Hunter The Log
Bats Dark Prince Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight Dark Prince The Log
Fire Spirit Furnace Dark Prince The Log
Fire Spirit Bats Furnace Hunter
Fire Spirit Furnace The Log
The Log Fire Spirit Hunter
The Log
Fire Spirit Bats
Knight Dark Prince The Log
Fire Spirit
Fire Spirit Knight Hunter The Log
Furnace The Log
Furnace Hunter The Log
Furnace The Log
Bats
Fire Spirit Dark Prince Hunter The Log
Fire Spirit The Log
The Log
The Log
The Log
The Log Fire Spirit Furnace Dark Prince Hunter
The Log Hunter
The Log
The Log
Fire Spirit Bats Furnace Hunter
Bats
Hunter The Log
The Log
Fire Spirit Bats Dark Prince
Fire Spirit Hunter
The Log
Knight Dark Prince Hunter
The Log
Dark Prince
Bats The Log
Bats
Dark Prince The Log

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