My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Three Musketeers Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Three Musketeers Wall Breakers Lava Hound
Giant Snowball
Archers Minions Three Musketeers Wall Breakers Lava Hound
Zap
Archers Minions Three Musketeers Wall Breakers Lava Hound
Barbarian Barrel
Archers Knight Three Musketeers Wall Breakers Magic Archer
The Log
Archers Three Musketeers Wall Breakers
Earthquake
Archers
Arrows
Archers Minions Wall Breakers Lava Hound
Royal Delivery
Archers Knight Minions Three Musketeers Wall Breakers Magic Archer Lava Hound
Fireball
Archers Minions Three Musketeers Wall Breakers Magic Archer Lava Hound
Poison
Archers Minions Three Musketeers Magic Archer Lava Hound
Lightning
Knight Three Musketeers Magic Archer
Rocket
Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Knight Minions Magic Archer Lightning Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Knight Minions

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Wall Breakers Lava Hound
Knight
Archers Minions Three Musketeers Wall Breakers Magic Archer
Minions
Knight Lava Hound Wall Breakers
Three Musketeers
Knight
Wall Breakers
Knight Archers Minions
Lightning
Lava Hound
Magic Archer
Knight Lava Hound
Lava Hound
Minions Lightning Archers Magic Archer

Defense Synergies 3 2

Archers
Knight Minions
Knight
Archers Minions Magic Archer Three Musketeers
Minions
Knight Archers
Three Musketeers
Knight
Wall Breakers
Lightning
Magic Archer
Knight
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Magic Archer
Knight Minions Three Musketeers
Three Musketeers Archers Knight Minions Lightning
Three Musketeers Knight Minions
Lightning
Archers Minions Magic Archer
Minions Three Musketeers Lightning Archers Magic Archer
Lightning Magic Archer
Three Musketeers Minions
Knight Archers
Archers Minions Knight Magic Archer
Minions Three Musketeers Archers Magic Archer
Knight Minions Three Musketeers Lightning
Three Musketeers Minions Magic Archer
Knight Three Musketeers
Three Musketeers Lightning
Three Musketeers Knight Minions
Archers Knight Minions Three Musketeers Magic Archer
Archers Knight Minions Magic Archer
Three Musketeers
Archers Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Knight Lightning Magic Archer
Knight Minions Lightning
Lightning Knight
Knight Three Musketeers
Archers Minions Three Musketeers Magic Archer
Archers Knight Minions Lightning
Knight
Lightning Knight Minions Magic Archer
Three Musketeers
Knight Minions
Lightning
Lightning Knight Three Musketeers
Archers Three Musketeers Magic Archer
Archers Knight Minions Three Musketeers Lightning Magic Archer
Minions Archers Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Knight
Magic Archer
Lightning Magic Archer
Lightning Knight
Magic Archer
Minions Magic Archer
Archers Magic Archer
Lightning Magic Archer
Lightning
Lightning Minions Three Musketeers
Lightning Knight Magic Archer
Lightning Archers Magic Archer
Lightning Knight Three Musketeers Magic Archer
Lightning Minions Magic Archer
Lightning Magic Archer
Lightning Three Musketeers Magic Archer
Lightning Magic Archer Three Musketeers
Lightning Three Musketeers
Minions Lightning
Lightning Archers Three Musketeers Magic Archer
Lightning Magic Archer
Lightning Minions Magic Archer
Lightning
Lightning
Lightning
Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Archers Magic Archer
Lightning Minions
Lightning
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Archers Minions Magic Archer
Lightning Archers Three Musketeers Magic Archer
Lightning Knight Three Musketeers Magic Archer
Lightning Magic Archer
Lightning
Three Musketeers
Minions Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer

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