My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince Lava Hound
Giant Snowball
Witch Balloon Lava Hound
Zap
Witch Balloon Prince Lava Hound
Barbarian Barrel
Wizard Witch
The Log
Mini P.E.K.K.A Witch Prince
Earthquake
Witch
Arrows
Witch Lava Hound
Royal Delivery
Mini P.E.K.K.A Wizard Witch Balloon Prince Lava Hound
Fireball
Wizard Witch Balloon Lava Hound
Poison
Wizard Witch Balloon Lava Hound
Lightning
Mini P.E.K.K.A Wizard Witch Balloon Prince
Rocket
Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Freeze Wizard Witch Balloon Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Freeze Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound Freeze
Mini P.E.K.K.A
Wizard
Wizard
Mini P.E.K.K.A Balloon Prince
Freeze
Balloon Fireball
Witch
Prince Lava Hound
Balloon
Freeze Lava Hound Wizard
Prince
Wizard Witch
Lava Hound
Fireball Balloon Witch

Defense Synergies 0 8

Fireball
Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Fireball Wizard Freeze Witch
Wizard
Mini P.E.K.K.A Freeze Prince
Freeze
Fireball Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A Prince
Balloon
Prince
Wizard Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Witch Prince Freeze
Mini P.E.K.K.A Witch Prince
Fireball Mini P.E.K.K.A Prince
Fireball Freeze
Fireball Wizard Freeze Witch
Fireball
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Witch Fireball Wizard Freeze
Fireball Wizard Witch
Mini P.E.K.K.A Prince Fireball Wizard Freeze Witch
Fireball Wizard Mini P.E.K.K.A Freeze Witch Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Freeze Prince
Wizard Fireball Mini P.E.K.K.A Witch Prince
Fireball Wizard Witch Prince
Wizard Freeze Witch Fireball
Mini P.E.K.K.A Prince
Wizard Fireball Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Prince
Fireball Mini P.E.K.K.A Wizard Prince
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Fireball
Mini P.E.K.K.A Witch Prince
Fireball Wizard Freeze Witch
Mini P.E.K.K.A Prince Fireball Witch
Mini P.E.K.K.A Prince
Freeze Fireball Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Witch Prince
Fireball Prince
Mini P.E.K.K.A Prince Fireball Wizard Witch
Wizard Fireball Witch
Witch Fireball Mini P.E.K.K.A Freeze Prince
Fireball Mini P.E.K.K.A Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze Prince
Fireball Wizard
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball Mini P.E.K.K.A Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball Freeze
Fireball Prince
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard Witch
Fireball Prince
Fireball Wizard
Prince
Fireball
Freeze Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Freeze
Prince
Fireball Wizard
Fireball Freeze Witch Prince
Fireball Wizard Witch
Freeze
Fireball
Fireball Mini P.E.K.K.A Wizard Prince
Fireball Wizard
Fireball
Prince
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch Prince

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