My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Dark Prince Miner Inferno Dragon
Giant Snowball
Spear Goblins Bats Miner Inferno Dragon
Zap
Spear Goblins Bats Dark Prince Inferno Dragon
Barbarian Barrel
Spear Goblins Dark Prince
The Log
Spear Goblins Dark Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Dark Prince Miner Inferno Dragon
Fireball
Inferno Dragon
Poison
Spear Goblins Bats
Lightning
Ice Golem Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem Rocket Dark Prince Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Ice Golem Miner Dark Prince Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Ice Golem Miner

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Miner Dark Prince Inferno Dragon Mega Knight
Bats
Ice Golem Miner Mega Knight Dark Prince Inferno Dragon
Ice Golem
Spear Goblins Bats Miner
Rocket
Miner
Dark Prince
Spear Goblins Bats Miner
Miner
Spear Goblins Bats Ice Golem Rocket Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats Miner
Mega Knight
Bats Inferno Dragon Spear Goblins Miner

Defense Synergies 1 12

Spear Goblins
Ice Golem Bats Dark Prince Inferno Dragon Mega Knight
Bats
Spear Goblins Ice Golem Dark Prince Inferno Dragon Mega Knight
Ice Golem
Spear Goblins Bats Inferno Dragon Mega Knight
Rocket
Dark Prince
Spear Goblins Bats
Miner
Mega Knight
Inferno Dragon
Spear Goblins Bats Ice Golem Mega Knight
Mega Knight
Spear Goblins Bats Ice Golem Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Ice Golem
Inferno Dragon Bats Dark Prince Mega Knight
Rocket Mega Knight Bats Dark Prince Inferno Dragon
Inferno Dragon Bats Dark Prince Mega Knight
Rocket Dark Prince Mega Knight
Spear Goblins Bats Dark Prince Mega Knight
Bats Rocket Inferno Dragon Spear Goblins
Rocket Ice Golem Mega Knight
Inferno Dragon
Spear Goblins Ice Golem Dark Prince Miner Mega Knight
Bats Spear Goblins Ice Golem Dark Prince Mega Knight
Inferno Dragon Spear Goblins Bats
Mega Knight Bats Rocket Dark Prince
Rocket Mega Knight Bats Dark Prince
Inferno Dragon Mega Knight
Rocket Inferno Dragon Mega Knight
Mega Knight Bats Dark Prince
Mega Knight Spear Goblins Bats Dark Prince
Spear Goblins Bats Ice Golem Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Dark Prince Mega Knight Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Ice Golem Dark Prince
Ice Golem Rocket Miner Inferno Dragon Mega Knight
Mega Knight Spear Goblins Bats Ice Golem Rocket Dark Prince
Rocket Dark Prince Mega Knight Bats Ice Golem
Dark Prince Inferno Dragon Mega Knight
Rocket Bats Ice Golem
Rocket Dark Prince Spear Goblins Bats Ice Golem
Mega Knight Dark Prince Inferno Dragon
Rocket Mega Knight Spear Goblins Bats Ice Golem Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Dark Prince
Rocket Mega Knight Dark Prince
Rocket Dark Prince Mega Knight Ice Golem
Mega Knight
Spear Goblins Bats Ice Golem Rocket Dark Prince Inferno Dragon
Bats Mega Knight Ice Golem Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Rocket
Miner
Rocket Miner
Ice Golem Rocket Dark Prince
Rocket Dark Prince Mega Knight
Spear Goblins Bats Ice Golem Rocket
Ice Golem
Miner
Rocket Bats
Rocket Miner Dark Prince
Rocket
Rocket Ice Golem Miner
Rocket
Ice Golem
Rocket Spear Goblins
Rocket Mega Knight
Rocket
Bats Rocket
Rocket Dark Prince Mega Knight
Rocket Miner Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Ice Golem Dark Prince Mega Knight
Inferno Dragon
Miner
Miner Mega Knight
Rocket Miner
Bats Ice Golem
Rocket Bats
Rocket Miner Mega Knight
Rocket
Mega Knight
Rocket
Spear Goblins Bats Rocket Dark Prince
Rocket
Miner Rocket Dark Prince Mega Knight
Ice Golem
Rocket
Dark Prince Mega Knight
Bats Rocket
Bats Rocket
Rocket Dark Prince Miner Mega Knight

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