My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Goblin Hut Miner
Zap
Goblin Hut
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut Ice Wizard
The Log
Barbarians Goblin Hut Barbarian Hut
Earthquake
Barbarians Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Goblin Hut Miner Ice Wizard
Fireball
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Poison
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Lightning
Goblin Hut Barbarian Hut Ice Wizard
Rocket
Barbarians Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Ice Wizard Poison Barbarians Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Goblin Hut Barbarian Hut Poison The Log Ice Wizard
Barbarians
Goblin Hut
Zap Barbarian Hut The Log Miner Ice Wizard
Barbarian Hut
Zap Goblin Hut Miner Ice Wizard
Poison
Miner Zap The Log
The Log
Zap Goblin Hut Poison Miner
Miner
Zap Poison Goblin Hut Barbarian Hut The Log
Ice Wizard
Zap Goblin Hut Barbarian Hut

Defense Synergies 0 15

Zap
Barbarians Goblin Hut Barbarian Hut Poison The Log Miner Ice Wizard
Barbarians
Zap
Goblin Hut
Zap Barbarian Hut Ice Wizard
Barbarian Hut
Zap Goblin Hut The Log Ice Wizard
Poison
Zap The Log Ice Wizard
The Log
Zap Barbarian Hut Poison Miner Ice Wizard
Miner
Zap The Log
Ice Wizard
Zap Goblin Hut Barbarian Hut Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Goblin Hut The Log
Barbarians Barbarian Hut Zap Goblin Hut The Log Ice Wizard
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Poison The Log
The Log Zap Ice Wizard
Zap Goblin Hut Barbarian Hut Poison Ice Wizard
Barbarian Hut Zap Barbarians Poison The Log
Barbarians Barbarian Hut Goblin Hut Ice Wizard
Barbarians Miner Ice Wizard
Barbarians Poison Ice Wizard Zap Goblin Hut The Log
Zap Goblin Hut Barbarian Hut Poison Ice Wizard
Barbarians Goblin Hut Barbarian Hut Zap The Log Ice Wizard
Barbarian Hut Zap Barbarians Goblin Hut Poison The Log
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Zap Goblin Hut The Log
Barbarians Barbarian Hut Goblin Hut Poison
Zap Barbarians Goblin Hut Barbarian Hut The Log Ice Wizard
Zap Poison The Log Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut Goblin Hut
Barbarians Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Zap Goblin Hut
Poison Zap The Log Miner
Barbarians Zap Goblin Hut Barbarian Hut The Log
Zap Barbarians Barbarian Hut The Log
Barbarians Barbarian Hut Goblin Hut
Poison Zap Goblin Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Ice Wizard
Barbarians Barbarian Hut
Zap Barbarians Goblin Hut Barbarian Hut Poison The Log
Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut
Zap Barbarians Poison The Log
Barbarians Barbarian Hut
Barbarians Barbarian Hut
Barbarians Goblin Hut Zap Barbarian Hut Poison The Log
Poison Zap Barbarians Goblin Hut Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut The Log
Poison Zap The Log Miner Ice Wizard
Goblin Hut Barbarian Hut Poison The Log Miner
Barbarians Barbarian Hut Poison The Log
Poison Zap The Log
Poison Zap Ice Wizard
Poison The Log
Poison The Log Zap Barbarian Hut Ice Wizard
Poison The Log Miner Zap
Poison
Poison Miner Zap The Log
Poison Zap
Poison Goblin Hut Barbarian Hut The Log Miner
Poison
Zap Goblin Hut Barbarian Hut Poison The Log
Zap Goblin Hut Barbarian Hut Poison The Log
Goblin Hut Barbarian Hut Poison The Log
Poison
Zap Poison The Log
Zap Poison The Log Miner
Poison The Log
Poison
The Log
Zap Barbarians Barbarian Hut Poison The Log
Zap Poison The Log Ice Wizard
Poison The Log Miner Zap Ice Wizard
Zap Poison The Log Miner
Poison Miner Zap The Log
Poison Zap Ice Wizard
Zap Goblin Hut Poison
Poison Zap The Log Miner
Zap Poison
Poison The Log
Zap Barbarians Goblin Hut Barbarian Hut
Poison Zap Ice Wizard
The Log
Poison Miner
The Log Zap Poison
Zap Poison
Zap Poison The Log
Zap Poison
Poison Zap The Log Miner

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