My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Giant Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Giant Prince Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Prince
Giant Snowball
Spear Goblins Bats Princess
Zap
Spear Goblins Bats Prince Princess
Barbarian Barrel
Spear Goblins Princess
The Log
Spear Goblins Prince Princess
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Princess
Royal Delivery
Spear Goblins Bats Prince Princess
Fireball
Princess
Poison
Spear Goblins Bats Princess
Lightning
Ice Golem Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Ice Golem Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Ice Golem Arrows Princess Giant Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Ice Golem Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Giant Prince Princess Mega Knight
Bats
Ice Golem Giant Mega Knight Prince
Arrows
Giant Prince Mega Knight
Ice Golem
Spear Goblins Bats Prince
Giant
Bats Arrows Prince Spear Goblins Princess
Prince
Ice Golem Giant Mega Knight Spear Goblins Bats Arrows Princess
Princess
Spear Goblins Giant Prince Mega Knight
Mega Knight
Bats Prince Spear Goblins Arrows Princess

Defense Synergies 2 12

Spear Goblins
Ice Golem Bats Arrows Prince Mega Knight
Bats
Spear Goblins Ice Golem Prince Mega Knight
Arrows
Mega Knight Spear Goblins Ice Golem Prince
Ice Golem
Spear Goblins Bats Arrows Princess Mega Knight
Giant
Prince
Spear Goblins Bats Arrows
Princess
Ice Golem Mega Knight
Mega Knight
Arrows Spear Goblins Bats Ice Golem Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem
Bats Prince Mega Knight
Prince Mega Knight Bats
Prince Bats Mega Knight
Arrows Prince Princess Mega Knight
Arrows Spear Goblins Bats Mega Knight
Bats Spear Goblins Arrows Princess
Arrows Ice Golem Mega Knight
Prince Princess
Spear Goblins Ice Golem Prince Mega Knight
Bats Spear Goblins Arrows Ice Golem Princess Mega Knight
Arrows Spear Goblins Bats Princess
Prince Mega Knight Bats
Mega Knight Bats Arrows Prince Princess
Prince Mega Knight
Prince Mega Knight
Mega Knight Bats Arrows Prince
Arrows Mega Knight Spear Goblins Bats Prince
Arrows Spear Goblins Bats Ice Golem Princess Mega Knight
Prince
Mega Knight Spear Goblins Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Ice Golem Prince
Arrows Ice Golem Prince Mega Knight
Mega Knight Spear Goblins Bats Ice Golem Prince
Prince Mega Knight Bats Ice Golem
Prince Mega Knight
Arrows Bats Ice Golem Princess
Prince Spear Goblins Bats Ice Golem
Mega Knight Prince
Mega Knight Spear Goblins Bats Ice Golem Prince
Mega Knight Bats Prince
Mega Knight Arrows Prince
Prince Mega Knight Ice Golem
Princess Mega Knight
Spear Goblins Bats Ice Golem Prince
Bats Arrows Mega Knight Ice Golem Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Ice Golem
Arrows Princess
Arrows
Arrows Ice Golem Prince
Arrows Mega Knight
Arrows Spear Goblins Bats Ice Golem Princess
Arrows Princess
Arrows Ice Golem Princess
Arrows
Bats Prince
Arrows Prince Princess
Arrows Princess
Ice Golem Princess
Arrows Princess
Princess Arrows Ice Golem Prince
Spear Goblins Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Prince Princess Mega Knight
Arrows Princess Mega Knight
Prince Mega Knight
Arrows Princess
Prince
Arrows
Arrows Ice Golem Princess Mega Knight
Arrows Princess
Arrows Prince Princess Mega Knight
Arrows
Bats Arrows Ice Golem Princess
Bats
Arrows Mega Knight
Arrows Princess
Prince Mega Knight
Arrows Princess
Spear Goblins Bats Prince Princess
Arrows Princess
Arrows
Prince Princess Mega Knight
Arrows Ice Golem Princess
Arrows
Prince Mega Knight
Bats Princess
Bats Princess
Prince Princess Mega Knight

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