My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Guards Giant Skeleton
Giant Snowball
Bomber Minion Horde Guards
Zap
Bomber Minion Horde Royal Giant Guards
Barbarian Barrel
Bomber Tesla Guards Hunter Giant Skeleton
The Log
Bomber Royal Giant Guards Hunter Giant Skeleton
Earthquake
Bomber Tesla Guards
Arrows
Bomber Minion Horde Guards
Royal Delivery
Bomber Minion Horde Guards Hunter Giant Skeleton
Fireball
Bomber Tesla Minion Horde Hunter
Poison
Bomber Minion Horde Guards Hunter
Lightning
Tesla Hunter
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Tesla Fireball Hunter Minion Horde Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Guards Tesla Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Skeleton
Tesla
Minion Horde
Royal Giant Giant Skeleton
Royal Giant
Bomber Fireball Hunter Minion Horde Guards Giant Skeleton
Fireball
Royal Giant
Guards
Royal Giant
Hunter
Royal Giant Giant Skeleton
Giant Skeleton
Bomber Minion Horde Royal Giant Hunter

Defense Synergies 1 6

Bomber
Tesla Guards
Tesla
Bomber Fireball Guards
Minion Horde
Royal Giant
Fireball
Tesla
Guards
Hunter Bomber Tesla Giant Skeleton
Hunter
Guards Giant Skeleton
Giant Skeleton
Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Minion Horde Fireball
Minion Horde Hunter Bomber Tesla
Tesla Minion Horde Hunter Bomber Giant Skeleton
Tesla Minion Horde Hunter Bomber Guards
Bomber Fireball Giant Skeleton
Fireball Bomber Tesla Guards Hunter
Tesla Minion Horde Hunter Fireball
Tesla Fireball Giant Skeleton
Tesla Minion Horde Hunter
Guards Bomber Tesla Minion Horde Hunter Giant Skeleton
Minion Horde Guards Bomber Tesla Fireball Hunter Giant Skeleton
Tesla Minion Horde Hunter Fireball
Tesla Minion Horde Hunter Bomber Fireball Guards Giant Skeleton
Bomber Fireball Tesla Minion Horde Guards Hunter
Tesla Minion Horde Hunter
Minion Horde Tesla Fireball Hunter
Tesla Minion Horde Bomber Fireball Hunter
Tesla Fireball Bomber Minion Horde Guards Hunter
Hunter Bomber Tesla Fireball Guards Giant Skeleton
Tesla Hunter
Bomber Tesla Minion Horde Fireball Guards Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Giant Skeleton
Fireball Bomber Tesla Hunter
Guards Giant Skeleton Minion Horde Hunter
Guards Hunter Giant Skeleton Tesla Minion Horde Fireball
Giant Skeleton Tesla Minion Horde Guards Hunter
Fireball Tesla Minion Horde Hunter
Guards Tesla Minion Horde Fireball Hunter Giant Skeleton
Giant Skeleton Tesla Minion Horde Hunter
Minion Horde Giant Skeleton Fireball
Tesla Minion Horde Guards
Tesla Minion Horde Guards Hunter Giant Skeleton
Fireball Guards Giant Skeleton
Giant Skeleton Tesla Minion Horde Fireball Guards Hunter
Bomber Tesla Minion Horde Fireball
Tesla Guards Bomber Minion Horde Fireball Hunter Giant Skeleton
Bomber Tesla Minion Horde Fireball Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Guards Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Guards Giant Skeleton
Bomber Fireball Minion Horde
Fireball Minion Horde Hunter
Bomber Minion Horde
Fireball Hunter
Fireball
Minion Horde Fireball Guards
Minion Horde Fireball
Fireball
Fireball Hunter
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball Hunter
Minion Horde Fireball
Fireball
Bomber Minion Horde
Bomber Fireball Hunter
Bomber Fireball
Minion Horde Fireball Giant Skeleton
Fireball
Minion Horde Fireball
Bomber Fireball Hunter
Minion Horde
Fireball Hunter
Fireball
Fireball
Minion Horde Fireball Hunter
Minion Horde Fireball Guards
Minion Horde Fireball
Bomber Minion Horde Fireball Hunter
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Guards
Fireball Hunter
Fireball
Fireball Minion Horde Hunter
Bomber Fireball
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Guards Giant Skeleton
Fireball
Fireball Giant Skeleton

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