My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Wizard Baby Dragon Witch Electro Wizard Inferno Dragon
Fireball
Hog Rider Wizard Baby Dragon Witch Electro Wizard Inferno Dragon
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Baby Dragon Witch Electro Wizard Inferno Dragon
Rocket
Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Hog Rider Baby Dragon Electro Wizard Inferno Dragon Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Hog Rider Baby Dragon Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage Lightning Wizard Baby Dragon Witch Electro Wizard
Wizard
Hog Rider Rage
Rage
Hog Rider Witch Wizard Electro Wizard
Baby Dragon
Hog Rider Witch Lightning Electro Wizard Inferno Dragon
Witch
Rage Hog Rider Baby Dragon
Lightning
Hog Rider Baby Dragon
Electro Wizard
Hog Rider Rage Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 5

Hog Rider
Wizard
Electro Wizard
Rage
Baby Dragon
Witch Inferno Dragon
Witch
Baby Dragon Electro Wizard
Lightning
Electro Wizard
Wizard Witch Inferno Dragon
Inferno Dragon
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Baby Dragon Electro Wizard
Inferno Dragon Witch Electro Wizard
Witch Lightning Electro Wizard Inferno Dragon
Witch Inferno Dragon Electro Wizard
Lightning
Baby Dragon Electro Wizard
Lightning Electro Wizard Inferno Dragon Wizard Baby Dragon Witch
Lightning Baby Dragon Electro Wizard
Witch Inferno Dragon
Electro Wizard
Witch Electro Wizard Wizard Baby Dragon
Inferno Dragon Wizard Baby Dragon Witch Electro Wizard
Wizard Witch Lightning Electro Wizard
Wizard Baby Dragon Witch Electro Wizard
Inferno Dragon Electro Wizard
Lightning Electro Wizard Inferno Dragon
Wizard Witch Electro Wizard
Wizard Baby Dragon Witch Electro Wizard
Wizard Baby Dragon Witch Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Wizard Baby Dragon Lightning Inferno Dragon
Witch Lightning Electro Wizard
Lightning Electro Wizard
Witch Inferno Dragon
Wizard Baby Dragon Witch Electro Wizard
Witch Lightning Electro Wizard
Inferno Dragon
Lightning Electro Wizard Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Lightning Electro Wizard
Lightning Wizard Witch
Wizard Baby Dragon Witch
Witch Electro Wizard Baby Dragon Lightning Inferno Dragon
Wizard Baby Dragon Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning
Wizard Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Lightning
Wizard Lightning
Lightning Electro Wizard
Lightning Wizard Electro Wizard
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Wizard Baby Dragon Witch
Lightning Wizard Baby Dragon
Lightning
Lightning
Lightning Wizard Baby Dragon Electro Wizard
Lightning Wizard Baby Dragon Witch
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Baby Dragon
Wizard Baby Dragon Witch
Witch Inferno Dragon
Wizard Baby Dragon Witch Lightning Electro Wizard
Lightning Wizard Baby Dragon Witch
Lightning Baby Dragon
Lightning Wizard Baby Dragon Witch Electro Wizard
Lightning Electro Wizard Wizard Witch
Lightning
Lightning Wizard
Lightning Electro Wizard
Wizard Lightning
Lightning Electro Wizard Witch
Lightning Wizard Baby Dragon Witch Electro Wizard
Lightning Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Lightning
Lightning
Baby Dragon Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Baby Dragon Witch Electro Wizard

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