My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Hog Rider
Giant Snowball
Minions Goblin Gang Minion Horde Musketeer Hog Rider
Zap
Minions Goblin Gang Minion Horde
Barbarian Barrel
Knight Goblin Gang Musketeer Wizard
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Knight Minions Goblin Gang Minion Horde Mini P.E.K.K.A Musketeer Hog Rider Wizard
Fireball
Minions Goblin Gang Minion Horde Musketeer Hog Rider Wizard
Poison
Minions Goblin Gang Minion Horde Musketeer Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Wizard
Rocket
Minion Horde Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Musketeer Hog Rider Minion Horde Wizard
Minions
Knight Hog Rider Mini P.E.K.K.A
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A
Minion Horde
Knight Hog Rider
Mini P.E.K.K.A
Minions Goblin Gang Musketeer Hog Rider Wizard
Musketeer
Knight Hog Rider Mini P.E.K.K.A
Hog Rider
Knight Minions Goblin Gang Musketeer Minion Horde Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 4 7

Knight
Minions Goblin Gang Musketeer Minion Horde Mini P.E.K.K.A Wizard
Minions
Knight Musketeer
Goblin Gang
Knight Musketeer Mini P.E.K.K.A
Minion Horde
Knight
Mini P.E.K.K.A
Knight Goblin Gang Musketeer Wizard
Musketeer
Knight Goblin Gang Minions Mini P.E.K.K.A
Hog Rider
Wizard
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Minion Horde Musketeer Wizard
Minion Horde Mini P.E.K.K.A Knight Minions Goblin Gang Musketeer
Goblin Gang Minion Horde Mini P.E.K.K.A Knight Minions Musketeer
Minion Horde Mini P.E.K.K.A Knight Minions Goblin Gang Musketeer
Mini P.E.K.K.A
Goblin Gang Minions Musketeer
Minions Minion Horde Musketeer Goblin Gang Wizard
Musketeer
Minion Horde Mini P.E.K.K.A Minions Goblin Gang Musketeer
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Musketeer
Minions Goblin Gang Minion Horde Knight Musketeer Wizard
Minions Minion Horde Musketeer Goblin Gang Wizard
Minion Horde Mini P.E.K.K.A Knight Minions Goblin Gang Musketeer Wizard
Wizard Minions Goblin Gang Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang Minion Horde
Minion Horde Goblin Gang Mini P.E.K.K.A
Minion Horde Wizard Knight Minions Goblin Gang Mini P.E.K.K.A Musketeer
Knight Minions Goblin Gang Minion Horde Musketeer Wizard
Wizard Knight Minions Musketeer
Mini P.E.K.K.A Musketeer
Goblin Gang Wizard Knight Minions Minion Horde Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Goblin Gang Knight Minions Minion Horde Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Knight Minion Horde Musketeer
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Musketeer
Wizard Minions Goblin Gang Minion Horde Musketeer
Goblin Gang Mini P.E.K.K.A Knight Minions Minion Horde Musketeer
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Knight Minions Mini P.E.K.K.A
Goblin Gang Minion Horde Musketeer
Knight Minions Minion Horde Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde Musketeer
Goblin Gang Knight Minions Minion Horde Mini P.E.K.K.A Musketeer
Minions Minion Horde Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer
Musketeer
Minion Horde
Knight Musketeer
Wizard Minion Horde
Wizard Minions Minion Horde Musketeer
Minion Horde Musketeer Wizard
Wizard
Wizard
Minions Goblin Gang Minion Horde Mini P.E.K.K.A Musketeer
Knight Minion Horde Musketeer Wizard
Musketeer Wizard
Knight Musketeer
Minions Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minions Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Wizard
Minions Minion Horde Musketeer
Wizard
Musketeer
Minion Horde Musketeer
Wizard
Minion Horde
Musketeer Wizard
Musketeer Wizard
Musketeer
Minion Horde Musketeer Wizard
Minions Minion Horde Musketeer Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Minions Goblin Gang Musketeer
Musketeer Wizard
Knight Goblin Gang Minion Horde Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Minion Horde Musketeer
Minions Goblin Gang Minion Horde Musketeer
Musketeer
Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: