My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider Dark Prince
Giant Snowball
Bats Archers Goblin Gang Mega Minion Hog Rider
Zap
Bats Archers Goblin Gang Dark Prince
Barbarian Barrel
Archers Goblin Gang Dark Prince
The Log
Archers Goblin Gang Hog Rider Dark Prince
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Mega Minion Hog Rider Dark Prince P.E.K.K.A
Fireball
Archers Goblin Gang Mega Minion Hog Rider
Poison
Bats Archers Goblin Gang Mega Minion
Lightning
Mega Minion Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Mega Minion Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mega Minion Dark Prince P.E.K.K.A
Zap
Mega Minion Hog Rider P.E.K.K.A Bats Archers Dark Prince
Archers
Zap Hog Rider Dark Prince P.E.K.K.A
Goblin Gang
Hog Rider Dark Prince P.E.K.K.A
Mega Minion
Zap Bats
Hog Rider
Bats Zap Goblin Gang Archers Dark Prince
Dark Prince
Bats Zap Archers Goblin Gang Hog Rider
P.E.K.K.A
Zap Bats Archers Goblin Gang

Defense Synergies 1 14

Bats
Zap Dark Prince P.E.K.K.A
Zap
Mega Minion Bats Archers Goblin Gang Dark Prince P.E.K.K.A
Archers
Zap Goblin Gang Mega Minion Dark Prince P.E.K.K.A
Goblin Gang
Zap Archers Dark Prince P.E.K.K.A
Mega Minion
Zap Archers Dark Prince
Hog Rider
Dark Prince
Bats Zap Archers Goblin Gang Mega Minion
P.E.K.K.A
Bats Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
P.E.K.K.A Bats Zap Goblin Gang Mega Minion Dark Prince
Goblin Gang P.E.K.K.A Bats Archers Mega Minion Dark Prince
P.E.K.K.A Bats Goblin Gang Mega Minion Dark Prince
Dark Prince P.E.K.K.A
Goblin Gang Bats Zap Archers Mega Minion Dark Prince
Bats Mega Minion Zap Archers Goblin Gang
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Archers Dark Prince
Bats Archers Goblin Gang Zap Mega Minion Dark Prince
Mega Minion Bats Zap Archers Goblin Gang
P.E.K.K.A Bats Zap Goblin Gang Dark Prince
Bats Zap Goblin Gang Mega Minion Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang Dark Prince P.E.K.K.A
Bats Zap Archers Goblin Gang Mega Minion Dark Prince
Zap Bats Archers Mega Minion Dark Prince
P.E.K.K.A
Goblin Gang Dark Prince Bats Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Dark Prince P.E.K.K.A
Zap Archers Goblin Gang Mega Minion
Goblin Gang P.E.K.K.A Bats Zap Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Dark Prince
Bats Zap Archers Goblin Gang
Goblin Gang Dark Prince P.E.K.K.A Bats Archers Mega Minion
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Mega Minion Dark Prince
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Bats Mega Minion Dark Prince
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Goblin Gang
Archers
Goblin Gang Bats Zap Archers Mega Minion Dark Prince P.E.K.K.A
Bats Zap Archers Mega Minion Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Zap Dark Prince
Bats Zap Mega Minion
Archers
Zap
Zap
Bats Goblin Gang
Zap Dark Prince
Zap Archers
Zap
Zap
Bats
Zap Archers Mega Minion Dark Prince
Zap
Zap
Zap Dark Prince
Mega Minion
Zap
Zap
Zap
Bats Zap Archers
Zap Bats Mega Minion
Mega Minion
Zap
Zap
P.E.K.K.A
Zap Bats Archers Goblin Gang Dark Prince
Zap Archers Mega Minion
Goblin Gang Mega Minion Dark Prince
Zap
Zap
Mega Minion Dark Prince P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap Dark Prince

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