My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Tombstone Hog Rider Baby Dragon
Zap
Tombstone Prince
Barbarian Barrel
Tombstone Valkyrie Electro Wizard
The Log
Tombstone Hog Rider Prince
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Valkyrie Hog Rider Baby Dragon Prince Electro Wizard
Fireball
Tombstone Hog Rider Baby Dragon Electro Wizard
Poison
Tombstone Electro Wizard
Lightning
Tombstone Valkyrie Baby Dragon Prince Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Fireball Valkyrie Hog Rider Baby Dragon Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tombstone Fireball Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Hog Rider Baby Dragon The Log Electro Wizard
Valkyrie
Hog Rider Prince Baby Dragon Electro Wizard
Hog Rider
Fireball Valkyrie The Log Baby Dragon Prince Electro Wizard
Baby Dragon
Fireball Valkyrie Hog Rider Prince Electro Wizard
Prince
Valkyrie Hog Rider Baby Dragon The Log Electro Wizard
The Log
Hog Rider Fireball Prince
Electro Wizard
Fireball Valkyrie Hog Rider Baby Dragon Prince

Defense Synergies 2 14

Tombstone
Fireball Baby Dragon Prince Electro Wizard
Fireball
The Log Tombstone Valkyrie Electro Wizard
Valkyrie
Fireball Baby Dragon Prince The Log Electro Wizard
Hog Rider
Baby Dragon
Tombstone Valkyrie Prince The Log
Prince
The Log Tombstone Valkyrie Baby Dragon Electro Wizard
The Log
Fireball Prince Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Tombstone Fireball Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Valkyrie Baby Dragon The Log Electro Wizard
Tombstone Valkyrie Prince The Log Electro Wizard
Prince Tombstone Valkyrie Electro Wizard
Prince Tombstone Valkyrie Electro Wizard
Tombstone Fireball Valkyrie Prince The Log
Fireball The Log Valkyrie Baby Dragon Electro Wizard
Electro Wizard Tombstone Fireball Baby Dragon
Fireball Valkyrie Baby Dragon The Log Electro Wizard
Tombstone Prince
Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Tombstone Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Tombstone Prince Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Tombstone Baby Dragon Prince The Log Electro Wizard
Tombstone Prince Electro Wizard
Fireball Prince The Log Electro Wizard
Tombstone Fireball Valkyrie Prince Electro Wizard
Tombstone Fireball Valkyrie Baby Dragon Prince The Log Electro Wizard
Valkyrie Baby Dragon The Log Tombstone Fireball Electro Wizard
Prince Electro Wizard
Valkyrie Fireball Baby Dragon Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Fireball Prince Electro Wizard
Fireball Electro Wizard Valkyrie Baby Dragon Prince The Log
Tombstone Valkyrie Prince The Log Electro Wizard
Valkyrie Prince Fireball The Log Electro Wizard
Tombstone Valkyrie Prince
Fireball Baby Dragon Electro Wizard
Prince Tombstone Fireball Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Tombstone Fireball Valkyrie Baby Dragon Prince The Log
Tombstone
Tombstone Valkyrie Prince
Fireball Valkyrie Prince The Log Electro Wizard
Prince Tombstone Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Tombstone Electro Wizard Fireball Valkyrie Baby Dragon Prince The Log
Valkyrie Fireball Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Valkyrie Prince The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Prince Electro Wizard
Fireball Valkyrie Prince The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Prince The Log Electro Wizard
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon Prince The Log
Fireball
Prince The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Tombstone Fireball Prince
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Valkyrie Baby Dragon Prince Electro Wizard
The Log Fireball Baby Dragon
Fireball
Prince
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Prince The Log Electro Wizard

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