My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Giant Flying Machine Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Royal Giant Elite Barbarians Guards
Giant Snowball
Spear Goblins Archers Flying Machine Guards
Zap
Spear Goblins Archers Royal Giant Flying Machine Guards
Barbarian Barrel
Spear Goblins Archers Elite Barbarians Guards
The Log
Spear Goblins Archers Royal Giant Elite Barbarians Guards
Earthquake
Spear Goblins Archers Elixir Collector Guards
Arrows
Spear Goblins Archers Flying Machine Guards
Royal Delivery
Spear Goblins Archers Elite Barbarians Flying Machine Guards
Fireball
Archers Elite Barbarians Flying Machine Elixir Collector
Poison
Spear Goblins Archers Flying Machine Elixir Collector Guards
Lightning
Elite Barbarians Elixir Collector
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Guards Flying Machine Royal Giant Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Elite Barbarians Flying Machine
Zap
Elite Barbarians Spear Goblins Archers Royal Giant Flying Machine Guards
Archers
Zap Royal Giant Elite Barbarians
Royal Giant
Spear Goblins Zap Archers Elite Barbarians Flying Machine Guards
Elite Barbarians
Zap Spear Goblins Archers Royal Giant
Flying Machine
Spear Goblins Zap Royal Giant
Elixir Collector
Guards
Zap Royal Giant

Defense Synergies 0 10

Spear Goblins
Zap Archers Flying Machine Guards
Zap
Spear Goblins Archers Elite Barbarians Flying Machine Guards
Archers
Spear Goblins Zap Guards
Royal Giant
Elite Barbarians
Zap
Flying Machine
Spear Goblins Zap Guards
Elixir Collector
Guards
Spear Goblins Zap Archers Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Flying Machine
Elite Barbarians Zap Flying Machine
Archers Elite Barbarians
Elite Barbarians Guards
Elite Barbarians
Spear Goblins Zap Archers Flying Machine Guards
Spear Goblins Zap Archers Flying Machine
Zap Flying Machine
Elite Barbarians
Elite Barbarians Guards Spear Goblins Archers
Archers Guards Spear Goblins Zap Flying Machine
Spear Goblins Zap Archers Flying Machine
Zap Elite Barbarians Flying Machine Guards
Zap Guards
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians
Spear Goblins Zap Archers Elite Barbarians Flying Machine Guards
Zap Spear Goblins Archers Flying Machine Guards
Elite Barbarians
Spear Goblins Archers Elite Barbarians Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Flying Machine
Guards Spear Goblins Zap Elite Barbarians
Guards Zap Elite Barbarians
Elite Barbarians Guards
Zap Archers Flying Machine
Guards Spear Goblins Archers Elite Barbarians Flying Machine
Elite Barbarians
Zap Spear Goblins Elite Barbarians Flying Machine
Guards
Elite Barbarians Flying Machine Guards
Zap Elite Barbarians Guards
Elite Barbarians Guards
Archers Flying Machine
Elite Barbarians Guards Spear Goblins Zap Archers Flying Machine
Zap Archers Elite Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards
Zap Flying Machine
Flying Machine
Flying Machine Guards
Zap
Spear Goblins Zap Flying Machine
Archers Flying Machine
Zap Flying Machine
Zap Flying Machine
Elite Barbarians Guards
Zap Flying Machine
Zap Archers Flying Machine
Flying Machine Elite Barbarians
Flying Machine
Zap Elite Barbarians Flying Machine
Spear Goblins Zap Flying Machine
Flying Machine
Zap Archers Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap
Zap Flying Machine
Zap Flying Machine
Zap
Elite Barbarians Zap Archers Flying Machine
Zap Flying Machine Guards
Elite Barbarians
Zap
Zap
Zap Spear Goblins Archers Flying Machine Guards
Zap Archers Flying Machine
Flying Machine
Zap Flying Machine
Zap
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine Guards
Zap Flying Machine
Zap Flying Machine

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