My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Zappies Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Zappies Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Furnace Zappies Guards Witch
Zap
Furnace Zappies Guards Witch Goblin Giant
Barbarian Barrel
Furnace Zappies Guards Witch
The Log
Hog Rider Furnace Zappies Guards Witch
Earthquake
Hog Rider Furnace Zappies Guards Witch
Arrows
Furnace Zappies Guards Witch
Royal Delivery
Mega Minion Hog Rider Zappies Guards Witch
Fireball
Mega Minion Hog Rider Furnace Zappies Witch
Poison
Mega Minion Furnace Zappies Guards Witch
Lightning
Mega Minion Furnace Witch
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Guards Hog Rider Furnace Zappies Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Guards Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Goblin Giant Furnace Zappies Guards Witch
Mega Minion
Zap Goblin Giant Furnace
Hog Rider
Zap Furnace Zappies Guards Witch
Furnace
Zap Mega Minion Hog Rider Goblin Giant
Zappies
Zap Hog Rider Goblin Giant
Guards
Zap Hog Rider
Witch
Zap Hog Rider Goblin Giant
Goblin Giant
Zap Mega Minion Furnace Zappies Witch

Defense Synergies 2 12

Zap
Mega Minion Goblin Giant Furnace Zappies Guards Witch
Mega Minion
Zap Furnace Zappies Guards Witch
Hog Rider
Furnace
Zap Mega Minion Zappies Guards
Zappies
Zap Mega Minion Furnace Guards
Guards
Zap Mega Minion Furnace Zappies Witch
Witch
Zap Mega Minion Guards
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Zappies Goblin Giant
Zap Mega Minion Furnace Zappies Witch
Furnace Witch Mega Minion Zappies
Witch Mega Minion Furnace Zappies Guards
Zap Mega Minion Furnace Zappies Guards
Mega Minion Furnace Zap Zappies Witch
Zap Goblin Giant
Zappies Witch Furnace
Guards Zappies
Guards Witch Zap Mega Minion Furnace Zappies Goblin Giant
Mega Minion Zap Furnace Zappies Witch
Furnace Zap Zappies Guards Witch
Zap Mega Minion Furnace Zappies Guards Witch
Furnace Zappies
Zap Furnace Zappies
Furnace Zappies Witch
Zap Mega Minion Furnace Zappies Guards Witch
Zap Furnace Witch Mega Minion Zappies Guards
Zappies
Furnace Zappies Guards Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Furnace Zappies Witch
Zap Mega Minion
Zappies Guards Zap Furnace Witch Goblin Giant
Guards Zap Zappies Goblin Giant
Zappies Guards Witch Goblin Giant
Furnace Zap Zappies Witch Goblin Giant
Guards Mega Minion Furnace Zappies Witch Goblin Giant
Zappies Goblin Giant
Zap Mega Minion Zappies Witch
Witch Mega Minion Zappies Guards Goblin Giant
Mega Minion Zappies Guards Witch
Zap Guards Goblin Giant
Zappies Guards Witch Goblin Giant
Furnace Zappies Witch
Zappies Guards Witch Zap Mega Minion Furnace Goblin Giant
Zap Mega Minion Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Goblin Giant
Guards
Zap Furnace
Zap Mega Minion Furnace Witch Goblin Giant
Furnace Witch
Zap
Zap
Guards
Zap
Zap
Zap Furnace
Zap Furnace Witch
Furnace
Zap Mega Minion
Zap Witch
Zap
Zap Furnace Witch
Mega Minion Witch
Zap Witch
Zap Witch
Zap
Zap Furnace Witch
Zap Mega Minion Zappies Guards Witch
Mega Minion
Zap
Zap Zappies
Zap Zappies Guards Witch
Zap Mega Minion Zappies Witch
Mega Minion
Zap
Zap
Mega Minion
Zap Zappies Guards Witch
Zap Zappies Witch
Zap Witch Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: