My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Baby Dragon Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Baby Dragon Lumberjack
Fireball
Goblin Gang Baby Dragon Lumberjack
Poison
Bats Goblin Gang
Lightning
Valkyrie Baby Dragon Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rocket Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Valkyrie Baby Dragon Lumberjack Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Baby Dragon Golem Lumberjack
Arrows
Golem Lumberjack
Goblin Gang
Valkyrie Baby Dragon Golem
Valkyrie
Bats Lumberjack Goblin Gang Baby Dragon
Rocket
Golem
Baby Dragon
Golem Bats Goblin Gang Valkyrie Lumberjack
Golem
Arrows Baby Dragon Bats Goblin Gang Rocket Lumberjack
Lumberjack
Valkyrie Bats Arrows Baby Dragon Golem

Defense Synergies 0 10

Bats
Valkyrie Baby Dragon Lumberjack
Arrows
Valkyrie Lumberjack
Goblin Gang
Valkyrie Lumberjack
Valkyrie
Bats Arrows Goblin Gang Baby Dragon Lumberjack
Rocket
Baby Dragon
Bats Valkyrie Lumberjack
Golem
Lumberjack
Bats Arrows Goblin Gang Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Baby Dragon
Lumberjack Bats Goblin Gang Valkyrie
Goblin Gang Rocket Lumberjack Bats Valkyrie
Lumberjack Bats Goblin Gang Valkyrie
Arrows Valkyrie Rocket Lumberjack
Arrows Goblin Gang Bats Valkyrie Baby Dragon Lumberjack
Bats Rocket Arrows Goblin Gang Baby Dragon
Rocket Arrows Valkyrie Baby Dragon
Goblin Gang Lumberjack
Goblin Gang Valkyrie Lumberjack
Bats Goblin Gang Valkyrie Arrows Baby Dragon Lumberjack
Arrows Bats Goblin Gang Baby Dragon
Lumberjack Bats Goblin Gang Valkyrie Rocket
Valkyrie Rocket Bats Arrows Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack
Rocket Goblin Gang Lumberjack
Bats Arrows Goblin Gang Valkyrie Lumberjack
Arrows Bats Goblin Gang Valkyrie Baby Dragon Lumberjack
Arrows Valkyrie Baby Dragon Bats Lumberjack
Lumberjack
Goblin Gang Valkyrie Bats Arrows Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack
Arrows Goblin Gang Valkyrie Rocket Baby Dragon Lumberjack
Goblin Gang Lumberjack Bats Valkyrie Rocket
Goblin Gang Valkyrie Rocket Lumberjack Bats
Goblin Gang Valkyrie Lumberjack
Arrows Rocket Bats Goblin Gang Baby Dragon
Goblin Gang Rocket Bats Valkyrie Lumberjack
Valkyrie Lumberjack
Rocket Bats Valkyrie Baby Dragon
Goblin Gang
Bats Valkyrie Lumberjack
Rocket Arrows Valkyrie
Rocket Goblin Gang Valkyrie Lumberjack
Valkyrie Baby Dragon
Goblin Gang Bats Valkyrie Rocket Baby Dragon Lumberjack
Bats Arrows Valkyrie Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie Baby Dragon
Arrows Bats Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Bats Goblin Gang Lumberjack
Rocket Arrows Valkyrie
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Rocket
Bats Rocket
Rocket Arrows Baby Dragon
Rocket Arrows Valkyrie Baby Dragon
Rocket Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Bats Arrows Baby Dragon
Rocket Bats
Arrows Rocket
Rocket Arrows
Rocket Arrows
Bats Goblin Gang Rocket
Rocket Arrows Baby Dragon
Arrows
Goblin Gang Valkyrie Rocket Baby Dragon Lumberjack
Arrows Baby Dragon
Rocket Arrows
Bats Goblin Gang Rocket Baby Dragon
Bats Rocket
Rocket Baby Dragon

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