My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Wall Breakers
Giant Snowball
Bomber Cannon Goblin Gang Wall Breakers Lumberjack
Zap
Bomber Cannon Goblin Gang Wall Breakers
Barbarian Barrel
Bomber Cannon Goblin Gang Wall Breakers Electro Wizard Lumberjack
The Log
Bomber Cannon Goblin Gang Wall Breakers Lumberjack
Earthquake
Bomber Cannon Goblin Gang
Arrows
Bomber Goblin Gang Wall Breakers
Royal Delivery
Bomber Goblin Gang Wall Breakers P.E.K.K.A Electro Wizard Lumberjack
Fireball
Bomber Cannon Goblin Gang Wall Breakers Electro Wizard Lumberjack
Poison
Bomber Cannon Goblin Gang Electro Wizard
Lightning
Cannon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers Cannon Goblin Gang Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Wall Breakers Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Electro Wizard Bomber Wall Breakers Lumberjack
Cannon
Goblin Gang
P.E.K.K.A
Wall Breakers
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bomber Goblin Gang Lumberjack
Electro Wizard
Zap P.E.K.K.A Wall Breakers Lumberjack
Lumberjack
Bomber Zap P.E.K.K.A Electro Wizard

Defense Synergies 2 15

Bomber
Zap Cannon P.E.K.K.A Electro Wizard
Zap
Cannon Electro Wizard Bomber Goblin Gang P.E.K.K.A Lumberjack
Cannon
Zap Bomber Goblin Gang Electro Wizard Lumberjack
Goblin Gang
Zap Cannon P.E.K.K.A Electro Wizard Lumberjack
Wall Breakers
P.E.K.K.A
Bomber Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bomber Cannon Goblin Gang P.E.K.K.A Lumberjack
Lumberjack
Zap Cannon Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Electro Wizard
P.E.K.K.A Lumberjack Bomber Zap Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang P.E.K.K.A Lumberjack Bomber Electro Wizard
Cannon P.E.K.K.A Lumberjack Bomber Goblin Gang Electro Wizard
Bomber P.E.K.K.A Lumberjack
Goblin Gang Bomber Zap Cannon Electro Wizard Lumberjack
Electro Wizard Zap Cannon Goblin Gang
Zap Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Bomber Cannon Electro Wizard Lumberjack
Goblin Gang Electro Wizard Bomber Zap Cannon Lumberjack
Zap Goblin Gang Electro Wizard
Cannon P.E.K.K.A Lumberjack Bomber Zap Goblin Gang Electro Wizard
Bomber Zap Cannon Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Cannon Goblin Gang Electro Wizard Lumberjack
Zap Cannon Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Bomber Cannon Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Cannon Bomber Zap Goblin Gang Electro Wizard Lumberjack
Zap Bomber Cannon Electro Wizard Lumberjack
P.E.K.K.A Cannon Electro Wizard Lumberjack
Bomber Goblin Gang Cannon P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Cannon Goblin Gang Lumberjack
Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Cannon Goblin Gang Lumberjack
Bomber Cannon
Goblin Gang Electro Wizard Bomber Zap P.E.K.K.A Lumberjack
Bomber Zap Cannon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Bomber Zap
Zap
Bomber
Zap
Zap
Goblin Gang Electro Wizard Lumberjack
Zap Electro Wizard
Zap
Zap
Bomber Zap
Bomber
Bomber Zap Electro Wizard
Bomber Zap
Zap
Zap Bomber
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang
Zap Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Bomber Zap
Zap
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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