My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant
Giant Snowball
Fire Spirit Goblin Gang Witch Lumberjack
Zap
Fire Spirit Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Witch Lumberjack
The Log
Fire Spirit Goblin Gang Elite Barbarians Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Witch Lumberjack
Fireball
Goblin Gang Elite Barbarians Witch Lumberjack
Poison
Goblin Gang Witch
Lightning
Elite Barbarians Witch Lumberjack
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Lumberjack Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Giant Lumberjack
Zap
Elite Barbarians Fireball Giant Fire Spirit Witch Lumberjack
Goblin Gang
Giant
Elite Barbarians
Zap Fire Spirit Fireball Lumberjack
Fireball
Zap Elite Barbarians Giant
Giant
Zap Fire Spirit Goblin Gang Fireball Witch Lumberjack
Witch
Zap Giant Lumberjack
Lumberjack
Fire Spirit Zap Elite Barbarians Giant Witch

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fireball Fire Spirit Goblin Gang Elite Barbarians Witch Lumberjack
Goblin Gang
Zap Lumberjack
Elite Barbarians
Zap
Fireball
Zap Lumberjack
Giant
Witch
Zap Lumberjack
Lumberjack
Zap Goblin Gang Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Elite Barbarians Lumberjack Zap Goblin Gang Witch
Goblin Gang Witch Lumberjack Fire Spirit Elite Barbarians
Elite Barbarians Witch Lumberjack Goblin Gang
Elite Barbarians Fireball Lumberjack
Goblin Gang Fireball Fire Spirit Zap Lumberjack
Fire Spirit Zap Goblin Gang Fireball Witch
Zap Fireball
Witch Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Fire Spirit Lumberjack
Goblin Gang Witch Zap Fireball Lumberjack
Zap Goblin Gang Fireball Witch
Lumberjack Fire Spirit Zap Goblin Gang Elite Barbarians Fireball Witch
Fire Spirit Fireball Zap Goblin Gang Witch Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians Fireball Lumberjack
Goblin Gang Elite Barbarians Fireball Witch Lumberjack
Fire Spirit Fireball Zap Goblin Gang Elite Barbarians Witch Lumberjack
Zap Witch Fire Spirit Fireball Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Fire Spirit Elite Barbarians Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians Fireball Witch
Fireball Zap Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Lumberjack Zap Elite Barbarians Witch
Goblin Gang Lumberjack Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Witch Lumberjack
Fire Spirit Fireball Zap Goblin Gang Witch
Goblin Gang Elite Barbarians Fireball Witch Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball Witch
Witch Goblin Gang
Elite Barbarians Witch Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Witch Lumberjack
Fireball Witch
Goblin Gang Elite Barbarians Witch Zap Fireball Lumberjack
Zap Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Witch
Fire Spirit Witch
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Elite Barbarians Fireball Lumberjack
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Witch
Fireball
Fireball
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball Witch
Fireball Fire Spirit Zap Witch
Fireball
Fireball Goblin Gang Lumberjack
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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