My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Battle Ram Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram
Giant Snowball
Fire Spirit Goblins Spear Goblins Bats Battle Ram Flying Machine
Zap
Fire Spirit Goblins Spear Goblins Bats Battle Ram Flying Machine
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Battle Ram
The Log
Fire Spirit Goblins Spear Goblins Battle Ram
Earthquake
Spear Goblins
Arrows
Fire Spirit Goblins Spear Goblins Bats Flying Machine
Royal Delivery
Fire Spirit Goblins Spear Goblins Bats Battle Ram Flying Machine P.E.K.K.A
Fireball
Battle Ram Flying Machine
Poison
Spear Goblins Bats Flying Machine
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Battle Ram Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Bats Battle Ram Flying Machine Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Spear Goblins Bats

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram
Goblins
Battle Ram
Spear Goblins
Battle Ram Flying Machine
Bats
Battle Ram Flying Machine P.E.K.K.A
Battle Ram
Fire Spirit Goblins Spear Goblins Bats Flying Machine P.E.K.K.A
Flying Machine
Spear Goblins Bats Battle Ram P.E.K.K.A
Rocket
P.E.K.K.A
Fire Spirit Bats Battle Ram Flying Machine

Defense Synergies 0 8

Fire Spirit
Spear Goblins P.E.K.K.A
Goblins
Flying Machine
Spear Goblins
Fire Spirit Bats Flying Machine P.E.K.K.A
Bats
Spear Goblins P.E.K.K.A
Battle Ram
Flying Machine
Goblins Spear Goblins P.E.K.K.A
Rocket
P.E.K.K.A
Fire Spirit Spear Goblins Bats Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Flying Machine
P.E.K.K.A Goblins Bats Flying Machine
Rocket P.E.K.K.A Fire Spirit Goblins Bats
P.E.K.K.A Goblins Bats
Rocket P.E.K.K.A
Fire Spirit Goblins Spear Goblins Bats Flying Machine
Bats Rocket Fire Spirit Spear Goblins Flying Machine
Rocket Flying Machine P.E.K.K.A
P.E.K.K.A Goblins
Fire Spirit Goblins Spear Goblins
Goblins Bats Spear Goblins Flying Machine
Spear Goblins Bats Flying Machine
P.E.K.K.A Fire Spirit Bats Flying Machine Rocket
Fire Spirit Rocket Goblins Bats P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Goblins Bats P.E.K.K.A
Fire Spirit Goblins Spear Goblins Bats Flying Machine
Fire Spirit Spear Goblins Bats Flying Machine
P.E.K.K.A
Fire Spirit Goblins Spear Goblins Bats Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins P.E.K.K.A
Flying Machine Rocket
P.E.K.K.A Goblins Spear Goblins Bats Rocket
Rocket P.E.K.K.A Bats
P.E.K.K.A
Fire Spirit Rocket Bats Flying Machine
Rocket P.E.K.K.A Goblins Spear Goblins Bats Flying Machine
P.E.K.K.A
Rocket P.E.K.K.A Goblins Spear Goblins Bats Flying Machine
P.E.K.K.A
P.E.K.K.A Bats Flying Machine
Rocket P.E.K.K.A
Rocket P.E.K.K.A
Flying Machine
Goblins Spear Goblins Bats Flying Machine Rocket P.E.K.K.A
Bats Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Rocket Fire Spirit
Fire Spirit Spear Goblins Bats Flying Machine Rocket
Fire Spirit Flying Machine
Fire Spirit Flying Machine
Flying Machine
Rocket Fire Spirit Goblins Bats
Rocket Flying Machine
Fire Spirit Flying Machine Rocket
Flying Machine Rocket Fire Spirit
Flying Machine Rocket
Flying Machine
Rocket Spear Goblins Flying Machine
Flying Machine Rocket
Rocket
Bats Rocket
Rocket Fire Spirit Flying Machine
Rocket Fire Spirit Flying Machine
Rocket
Rocket
Rocket
Rocket Flying Machine
Fire Spirit
Flying Machine
Flying Machine
Rocket
Fire Spirit Bats Flying Machine
Rocket Bats Flying Machine
Rocket
Rocket
P.E.K.K.A
Rocket
Fire Spirit Spear Goblins Bats Flying Machine Rocket
Rocket Fire Spirit Flying Machine
Flying Machine Rocket
Flying Machine
Rocket
Flying Machine P.E.K.K.A
Bats Flying Machine Rocket
Bats Flying Machine Rocket
Flying Machine Rocket

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