My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Golem Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Inferno Dragon Graveyard
Giant Snowball
Fire Spirit Bats Hog Rider Inferno Dragon Graveyard
Zap
Fire Spirit Bats Bandit Inferno Dragon Graveyard
Barbarian Barrel
Fire Spirit Bandit Graveyard
The Log
Fire Spirit Hog Rider Bandit Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Fire Spirit Bats Graveyard
Royal Delivery
Fire Spirit Bats Hog Rider Bandit Inferno Dragon Graveyard
Fireball
Hog Rider Bandit Inferno Dragon
Poison
Bats Graveyard
Lightning
Bandit Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Bandit Hog Rider Inferno Dragon Graveyard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Bandit Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Golem Bandit Inferno Dragon
Bats
Hog Rider Golem Bandit Inferno Dragon Graveyard
Hog Rider
Fire Spirit Bats Rocket Bandit Graveyard
Rocket
Hog Rider Golem
Golem
Fire Spirit Bats Rocket Bandit Graveyard
Bandit
Fire Spirit Bats Hog Rider Golem Graveyard
Inferno Dragon
Fire Spirit Bats
Graveyard
Bats Hog Rider Golem Bandit

Defense Synergies 0 2

Fire Spirit
Bats
Bandit Inferno Dragon
Hog Rider
Rocket
Golem
Bandit
Bats
Inferno Dragon
Bats
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Inferno Dragon Bats Bandit
Rocket Fire Spirit Bats Bandit Inferno Dragon
Inferno Dragon Bats Bandit
Rocket
Fire Spirit Bats Bandit
Bats Rocket Inferno Dragon Fire Spirit
Rocket Bandit
Inferno Dragon
Fire Spirit Bandit
Bats Bandit
Inferno Dragon Bats
Fire Spirit Bats Rocket Bandit
Fire Spirit Rocket Bats
Inferno Dragon Bandit
Rocket Bandit Inferno Dragon
Bats
Fire Spirit Bats Bandit
Fire Spirit Bats Bandit Inferno Dragon
Inferno Dragon
Fire Spirit Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Rocket Inferno Dragon
Bandit Bats Rocket
Rocket Bats Bandit
Bandit Inferno Dragon
Fire Spirit Rocket Bats
Rocket Bats Bandit
Inferno Dragon
Rocket Bats Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Rocket
Rocket Bandit
Bats Rocket Inferno Dragon
Bats Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Bandit
Bandit
Rocket Bandit
Rocket
Rocket Fire Spirit
Fire Spirit Bats Rocket
Fire Spirit
Fire Spirit
Bandit
Rocket Fire Spirit Bats
Rocket Bandit
Fire Spirit Rocket
Rocket Fire Spirit Bandit
Rocket Bandit
Rocket Bandit
Rocket Bandit
Rocket
Bats Rocket
Rocket Fire Spirit Bandit
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Fire Spirit
Inferno Dragon
Bandit
Bandit
Rocket Bandit
Fire Spirit Bats
Rocket Bats
Rocket Bandit
Rocket
Rocket
Fire Spirit Bats Rocket Bandit
Rocket Fire Spirit
Rocket
Rocket
Bats Rocket
Bats Rocket
Rocket Bandit

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