My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Ice Golem Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Spear Goblins
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Elite Barbarians Executioner Royal Ghost
The Log
Spear Goblins Elite Barbarians Mini P.E.K.K.A
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Elite Barbarians Mini P.E.K.K.A Executioner Royal Ghost
Fireball
Elite Barbarians Executioner
Poison
Spear Goblins Executioner
Lightning
Knight Elite Barbarians Ice Golem Mini P.E.K.K.A Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Mini P.E.K.K.A Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Ice Golem Knight Royal Ghost Mini P.E.K.K.A Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Ice Golem Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Zap Elite Barbarians Mini P.E.K.K.A Royal Ghost
Zap
Elite Barbarians Spear Goblins Knight Ice Golem Mini P.E.K.K.A Executioner Royal Ghost
Knight
Spear Goblins Executioner Zap Elite Barbarians
Elite Barbarians
Zap Spear Goblins Knight Ice Golem Royal Ghost
Ice Golem
Spear Goblins Zap Elite Barbarians Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Spear Goblins Zap Ice Golem
Executioner
Knight Zap Ice Golem
Royal Ghost
Spear Goblins Zap Elite Barbarians

Defense Synergies 4 16

Spear Goblins
Knight Ice Golem Zap Mini P.E.K.K.A Royal Ghost
Zap
Mini P.E.K.K.A Spear Goblins Knight Elite Barbarians Ice Golem Executioner Royal Ghost
Knight
Spear Goblins Executioner Zap Mini P.E.K.K.A
Elite Barbarians
Zap Ice Golem Mini P.E.K.K.A
Ice Golem
Spear Goblins Zap Elite Barbarians Mini P.E.K.K.A Executioner Royal Ghost
Mini P.E.K.K.A
Zap Spear Goblins Knight Elite Barbarians Ice Golem Executioner Royal Ghost
Executioner
Knight Zap Ice Golem Mini P.E.K.K.A
Royal Ghost
Spear Goblins Zap Ice Golem Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Ice Golem Executioner
Elite Barbarians Mini P.E.K.K.A Zap Knight Executioner
Mini P.E.K.K.A Knight Elite Barbarians Executioner
Elite Barbarians Mini P.E.K.K.A Knight
Elite Barbarians Mini P.E.K.K.A
Spear Goblins Zap Executioner Royal Ghost
Spear Goblins Zap Executioner
Zap Ice Golem
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Spear Goblins Ice Golem Mini P.E.K.K.A Royal Ghost
Executioner Spear Goblins Zap Knight Ice Golem Royal Ghost
Executioner Spear Goblins Zap
Mini P.E.K.K.A Zap Knight Elite Barbarians
Executioner Zap Mini P.E.K.K.A Royal Ghost
Elite Barbarians Mini P.E.K.K.A Knight
Zap Elite Barbarians Mini P.E.K.K.A
Knight Elite Barbarians Mini P.E.K.K.A Executioner
Spear Goblins Zap Knight Elite Barbarians Executioner Royal Ghost
Zap Executioner Spear Goblins Knight Ice Golem Royal Ghost
Mini P.E.K.K.A Elite Barbarians
Royal Ghost Spear Goblins Knight Elite Barbarians Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Zap Elite Barbarians Ice Golem Royal Ghost
Zap Knight Elite Barbarians Ice Golem Mini P.E.K.K.A Executioner Royal Ghost
Spear Goblins Zap Knight Elite Barbarians Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Elite Barbarians Ice Golem
Knight Elite Barbarians Mini P.E.K.K.A Executioner
Executioner Zap Ice Golem
Mini P.E.K.K.A Spear Goblins Knight Elite Barbarians Ice Golem
Mini P.E.K.K.A Knight Elite Barbarians
Zap Spear Goblins Knight Elite Barbarians Ice Golem Mini P.E.K.K.A
Knight Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Knight Ice Golem Executioner
Executioner
Elite Barbarians Spear Goblins Zap Knight Ice Golem Mini P.E.K.K.A Executioner
Executioner Zap Elite Barbarians Ice Golem Mini P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Royal Ghost
Zap Executioner Royal Ghost
Knight Ice Golem
Executioner Zap
Executioner Spear Goblins Zap Ice Golem
Executioner
Zap Ice Golem Executioner
Zap
Elite Barbarians Mini P.E.K.K.A
Zap Knight
Zap Executioner
Knight Elite Barbarians Ice Golem Executioner
Zap Elite Barbarians Ice Golem
Spear Goblins Zap Executioner
Executioner
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner
Zap
Zap
Zap Ice Golem Executioner
Zap Executioner Royal Ghost
Zap
Zap
Elite Barbarians Zap Ice Golem Executioner
Zap
Elite Barbarians Mini P.E.K.K.A
Zap
Zap
Zap Spear Goblins
Zap Executioner
Knight Mini P.E.K.K.A Executioner
Zap Ice Golem Executioner
Zap
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Zap Executioner Royal Ghost

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